Characters Talking While Close Together.

Started by JonCausith, Sun 24/08/2014 18:57:56

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JonCausith

Hello everyone, it's me again! I've finished the first part of my demo, so now I have two other parts to go.

The next part I'm tackling is less programming intensive, but it's still one I'm not sure how to tackle. So in this part, the playable character is supposed to interrogate this thug boss, and he'll be grabbing the boss by the collar.

What I'm trying to figure out is if they will all have to merge into one character sprite/character, or if I will have to separate them into two sprites, so one would have a separate talking animation while the other one talks, making it LOOK like one animation.



There will be some special animations in mid-dialogue like swinging the bad guy around, so should it be one view or two separate views? Thanks!

Retro Wolf

If it were me i'd have both characters with the exact same sprites (both guys together) in the exact same position, but they would have different talking animations. Then they'd take turns being "visible".

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