All The Way Down (MAGS December)

Started by Calin Leafshade, Fri 02/01/2015 00:11:02

Previous topic - Next topic

Calin Leafshade

All The Way Down

A horror adventure set in rural Yorkshire, England.

How to play

Left Click to Interact
Right Click to Look
Move your mouse to the top of the screen to access the inventory and save.

Credits

Programmed and Written by Steve Poulton (Calin Leafshade @CalinLeafshade)
Background Art By Hayley Griffiths (Sookiesock @Sookiesock)
Character Art By Matt Frith (Tier @MatthewJFrith)
Portraits By Victor Pflug (Pinback @modredcastleton)
Lead Voice By Drew Wellman (ddq @ddq5)
Shopkeeper By Rebecca McCarthy (Azure @azuresama)
Other Voices By Steven Poulton (Calin Leafshade @CalinLeafshade)

Screenshots




Download

http://www.adventuregamestudio.co.uk/site/games/game/1872/

KodiakBehr

Looks great!  Trying it out now!

[delete}

#2
Being wrapped in a warming winter blanket, I'm feeling all chilly and little scared while playing.

The Sanctuary Interactive team really knows their adventuremaking craft! Well done, Sookiesock, Azure, CalinLeafshade and Tier!

Mandle

I just finishing playing and...I'm speechless!!!

Beautiful graphics! Eerie music! Interesting and ominous characters! A compelling, and truly Lovecraftian, story where you actually start to dread what's awaiting you...

BUT! What amazed me the most:

THE INCREDIBLE VOICE ACTING!!!

I haven't heard voice acting this good in a game since...ummmm...Actually, I'm not sure if I've ever heard voice acting this good in a game to be honest! Only in a few commercial titles, but even then: not many, and it would be a tie!

Also, on a connected note: The dialog is also all spot-on for both American and British characters, without any of the fake British "Blimey me old chappy" you get in a lot of "professional" games and even major films...

Not really spoilers but concerning the ending:

Spoiler
As with a lot of MAGs games the ending does feel slightly rushed, probably because it was I'd imagine. I've done some MAGs games and so know very well about the all-night marathons towards the end trying to meet the deadline. Nevertheless, the ending was perfect story-wise. I hope to see an extended ending in a non-MAGs release sometime in the future.
[close]

So, not only one of the best MAGs games I've ever played, but also one of my new all-time favorite AGS games.

Amazing job and hopefully an indication of great things to come from this studio!!!

willoneill

#4
This is great! I'm really enjoying it so far.

Only thing is that I was totally stuck.

But then I wasn't!

And life went on.

willoneill

#5
Just wanted to say again that this was a great game, thought all of the elements were well done.

That is all. :)

LostTrainDude

Great stuff :D

Most of all I really enjoyed the atmosphere and the kind of "editing" that the dialogues (both in writing and in voice acting) have.
"We do not stop playing because we grow old, we grow old because we stop playing."

Bavolis

This is a fantastic little Innsmouthian thing. You definitely nailed the atmosphere. Any chance of a full game?

shaun9991

Just finished it. Really nice, slick and professional feel, great story, amazing graphics - this is a must play!!! Thanks for making it :D
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

AprilSkies

It's incredible it was made only in a month, especially the GFX!!
Considering the menu one, it has at least 10 AMAZING backgrounds. This is stunning!
and the whole artwork is perfect: characers sprites, animations, portrits...


www.apemarina.altervista.org

Dropped Monocle Games

I loved every second of this! I'm not normally the kinda guy that enjoys scary/dark themed adventure games, but this was really well done and gripped me from the start!

Cassiebsg

Finished, loved it. (nod)
like Mandle would have loved a finish finish, but game wise all is very well done...

Only one little "grip"
Spoiler

Kind of annoying that I could only get the electric cable after I walked upstairs (btw it's possible to walk upstairs without triggering the hotspot)... As it got me stuck in there for a few minutes more than needed. :p
[close]
There are those who believe that life here began out there...

miguel

I really enjoyed this game, the quality level is pretty high, it's well written and well produced. I didn't mind the "click-to-find-stuff" approach because it was intuitive. Well done.
Working on a RON game!!!!!

arj0n

Awesome little adventure and great voice-acting everyone. Very well done!

Crimson Wizard

Well, aside from numerous minor roughness it's a pretty little game.

I also note the fact that this is the first AGS game with resolution lower than 320x200 :) (its 320x180).

My biggest issue was that portraits did not fully match the rest of artwork. Perhaps some borders around them would improve things.

Hobo

Some parts did feel a bit unpolished and rushed, but that's absolutely normal for a MAGS game. In overall, it's a pretty good game and I'm amazed that you managed to pull it off in just a month. Graphics and voice acting defenitely stand out and it really does have this professional commercial quality vibe to it.

If you have no save games and click on the empty space next to the Begin button, a "unable to load a game" text pops up. I know that a continue button appears there later, but it just seemed odd that it was invisible rather than disabled. Also, the debugger is still turned on. And is there a way to quit the game besides the abort key?

Thanks for making this game and keep up the good work!

Fitz

I only know little bits of the mythos in question, or the writer's prose in general -- but all of it seemed eerily familiar. Has anyone else read Dean Koontz's "Invasion"? One of my favorite books of his.
The game itself was very effective in evoking the mood of hopelessness and being trapped, and I could FEEL the cold. The character portraits kept reminding me just how unwelcoming a place it was. The graphics were a bit TOO dark at times, though -- especially in his hotel room, I could barely make out any detail, except for the window, and one or two instances of pixel hunting (I accidentally moused over the tin can and then couldn't find it again). Otherwise, it was fun. The puzzles were pretty intuitive. The ending felt a bit rushed, as others have mentioned, a little too easy -- but the feeling of victory was brief (which, again, reminded me of that particular Koontz novel, which ended on a grim note, too, which is more typical of his earlier works).

edmundito

I have a boring technical question: I noticed that there was some Lua-related files in there. How did you take advantage of the Lua scripting? Which parts were created in Lua and which in AGS Script?
The Tween Module now supports AGS 3.6.0!

arj0n

Warnings.log:
Spoiler

(in room 6): Character.RemoveTint called but character was not tinted
[close]

Calin Leafshade

Thanks for the comments everyone, yes it was rushed since we didnt start work until about the 10th so it was a bit mad near the end and we had to cut corners.

Quote from: Edmundito on Sat 03/01/2015 18:31:41
I have a boring technical question: I noticed that there was some Lua-related files in there. How did you take advantage of the Lua scripting? Which parts were created in Lua and which in AGS Script?

you might find this thread interesting: http://www.adventuregamestudio.co.uk/forums/index.php?topic=50413.msg636496669#msg636496669

For this game i was going to use lua for real time multiplicative tinting. AGS Script is not fast enough to process pixel by pixel in real time. The lua script is orders of magnitude faster.
In the end I disabled the feature because i ran out of time to create all the tint masks for the all the rooms. Maybe in a future version in a few days.

Quote from: Arj0n on Sat 03/01/2015 18:55:22
Warnings.log:
Spoiler

(in room 6): Character.RemoveTint called but character was not tinted
[close]

That's a useless warning. I have no idea why AGS feels it necessary to warn about that.

SMF spam blocked by CleanTalk