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|1 Cup||Not serious entertainment|
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Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Robo Quest v1.21
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Left click image or use up key to zoom in; right click image or use down key to zoom out
Click 'X' or use ESC to close
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameUPDATED TO VERSION 1.2.1!
Robot crashes on an unknown planet, he must repair his "home" to continue the journey, and to get to a party in time!
Game was originally made as an entry to RuMAGS #10 which is a MAGS inside of Russian AGS community.
This game's threads
AGS Panel Review
"Robo Quest is charming little game about a Robot struggling to get to a party in time. While being rather polished - especially the graphic style is clean and consistent - its plot is so simplistic it resembles one of those browser based escape-the-room games. What it lacks in depth and story-telling, it makes up for in really cute pixel art. "
General Summary: A Nice little short game, with a robot trying to get to a party
I was impressed with these cute style of the Pixel Art Graphics this game set out, while there where no moments of super splendor, there was also no moments of hidden items that blended into the background.
While it was hinted your robot would gain more powers in the 'full game' the one powerup you did have felt a little pointless, there didnt seem to be any reason for it to be not powered up all the time and the fact you only used it twice was a bit of a let down. While, as I said before, you could see everything clearly there were certain parts that your robot would stand in-front of the objects you would need to use, resulting in a back and forth walk to continue with the game.
The Look command was underused too with only a few objects 'lookable' when not, the click would have no effect, same with the 'use' nothing would happen leaving me wondering if I clicked it right