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Life of D. Duck
2014-07-22 17:34:50, Trafo
1213 Episode 1
2014-07-21 18:09:48, Sledgy
Summer Woes - MAGS August 2013 Winner
2014-07-19 00:06:36, Retro Wolf
2034 A.C. (After Canada) [MAGS]
2014-07-18 12:52:12, Mandle
The Winter Rose
2014-07-18 07:30:28, buloght
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Heroine's Quest: The Herald of Ragnarok
Maniac Mansion Deluxe
Nelly Cootalot: Spoonbeaks Ahoy!
A Tale of Two Kingdoms
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Bestowers of Eternity - part one
by Dave Gilbert
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game/td>||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameRosangela Blackwell is young writer who lives a solitary life in New York City. The death of her only relative inspires her to seek the truth behind her haunted past.
Note: This is an earlier incarnation of a game called [b]The Blackwell Legacy[/b]. Consider this a distant cousin, of sorts.
Won, Best Original Story 2003
Won, Best Non Player Character 2003
Nominated, Best Game Created with AGS 2003
Nominated, Best Dialogue Writing 2003
Nominated, Best Player Character 2003
Nominated, Best Programming 2003
Not done !!!
That was too disappointing... I want a second part RIGHT NOWWWW!!!!
's prediction that Part 1 is never followed by a Part 2. I'm so sorry I am such a witch at you DG, but I really feel taken advantage of. The Blackwell Legacy took me 2 hours to finish...for $15?!? I also feel as you are betraying your "family" that helped you learn how to do this stuff in the first place. (You did ask for help or at least read the forums, right?) In my opinion, if you did only have the skill to use the AGS engine, then release it as an Indy...say like on the GameBoomers Indy section, and give Chris Jones his credit. Or possibly post it for sale on your website, which I am sure is mentioned all over the entire AGS entity.
Sorry, just had surgery and feel crummy...had to let it out on someone. This isn't very constructive...I am very angry you didn't finish this game. I am sorry for being so blunt. Peace. O.
Still, I'm looking forward to the commercial version of the game if the writing quality is maintained and the overall feeling is revamped through better suited graphics and smoother animations. And also a complete story, it's very annoying how this one ends.
There was only one point where I got stuck, and that was with regard to hypnosis. I figured out immediately what the author intended for me with the file cabinet and all, but it took me a while to figure out how to go about getting out of the situation. Still, this is the only time I really got stuck, and the answer was still logical (just easy to overlook).
This is such a breath of fresh air since so many AGS games rely so much on BRUTE FORCE puzzle-solving. This one actually makes sense! Wow!
The game also has tooltips over the interactive elements, which is a very nice touch. So many AGS games do not have tooltips, so you have to guess what things you can click on. Some games like 6 Day Assassin are really bad because the game provides virtually no visual cues - the interactive objects are hidden in the background with nothing to pop them up into the foreground. In these cases, tooltips identifying the interactive elements should be considered essential.
The graphics are rather sketchy. They're not so bad as stills but the animation is pretty bad (especially where foreshortening is involved, such as Rosa's walking animation when she's facing the camera). Still, it doesn't detract too much from the game. It has a nice cartoon quality about it that's pretty consistent.
The story is kind of lame, but not too bad. The graphics are too cute to be scary, and when there was profanity, I was surprised cause the game seemed so tame with its cute sprites and all. The ending is a "to be continued" in the worst kind of way, so people beware! I hate to be the pessimist, but I've followed hundreds of amateur projects and I've seen enough to know that 99% of the time when an amateur proposes a multi-part series, he/she rarely even gets past the first part.
Good little plot.....fun to play. Puzzles were pretty sophisticated for a short , download game.
Agree, graphics were pretty resolute.
Thanks for making it. (And for giving me a clue when I needed it.}