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The Shivah

by Dave Gilbert

Screenshot of The Shivah (Click image to zoom)
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This is a commercial game.

Download Demo
File size: 0 MB
Downloaded: 6,383 times
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Game Genre:
Contemporary
Game Type:
Drama
Story Type:
Original
Release Date:
1 Jul 2006
AGS Panel Rating:
Player Rating:
Medium length game
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Occasional, mild
None
Strong

Public Opinion

If you've played this game, why not help out and give us your votes?
27 people have rated this game so far:
Visual:
75%
Immersion:
84%
Puzzles & Pacing:
84%
Overall Enjoyment:
81%

About this game

Russell Stone works as a Jewish Rabbi at a poor synagogue in New York City. He is a devout man with a problem. Membership is way down and he lacks the funds to keep his synagogue open. Things are looking very bleak, and he has grown progressively more cynical and bitter with the passage of time.

Just as he is on the verge of packing it all in, he receives some interesting news. A former member of his congregation has died and left the rabbi a significant amount of money.

A blessing? Or the start of something far more sinister? Can Rabbi Stone just accept the money and move on? His conscience says no. Step into his shoes as he travels all over Manhattan in his attempt to uncover the truth.

Features rabbinical conversation methods, a unique method of fighting, an original score, and three different endings!

Demo: FREE!
Full Version: $4.99
See the people who made this game and any other games they've worked on >>
Writing, character animations, coding
Dave Gilbert has worked on 24 other games: (see them >>)
Music
Vel has worked on 5 other games: (see them >>)
Character portraits
Shane 'ProgZmax' Stevens has worked on 6 other games: (see them >>)
Backgrounds
Dr. Scary has worked on 1 other games: (see them >>)

AGS Awards

Won, Best Dialogue Writing 2006

Nominated, Best Game Created with AGS 2006

Nominated, Best Story 2006

Nominated, Best Player Character 2006

Nominated, Best Non Player Character 2006

Nominated, Best Animation 2006

Nominated, Best Programming 2006

7 people commented on this game (newest first):

I really liked this game - the story was philosophical, thoughtful, and adult. The multiple endings are a great touch - I wanted to see the other endings so much I replayed the game as soon as I finished. Loved the rabbinical fight scene.
2006-08-29 14:33:56 by voodoo_heart
I'm happy that everyone is enjoying the game. Regarding the long intro, I have two words. The first is "Press", and the second is "Escape."

Thanks for playing!
2006-08-06 16:12:03 by DaveGilbert
Brian, just because you couldn't work it out doesn't mean that there wasn't logic to things. I beta tested for Dave and it didn't take me too long to work out how the fight system worked, without any prompting from Dave.

This is a truly excellent game and you shoudl check out Dave's website for the special edition
2006-08-02 09:39:12 by SSH (SuperScottishHero)
THe story is really well done. And the music is fantastic. That said, this game has some serious playability issues.

First of all, the clues in this game need to be reworked. And as has been previously mentioned, its not clear that you can USE clues on other clues. Not that this really helps directly, the only thing this did for me was eliminate one clue in my inventory to make room for the next one. And THAT made it possible for me to advance the story: It wasnt that i didnt have the clue, it was that the clue wasnt showing in my inventory. Its a very shady system.

Secondly, the dialogue system is very interesting, but there is absolutely no way to get "good" at it. This is PAINFULLY clear at the end of the game - or, what i presume to be the end: I could NOT find a series of responses to satisfy Rabbi Zelig. There was no clear way of knowing when i was supposed to "fight" and when i was supposed to ask a question. Further frustration comes from the long intro to the game. If you die, you cant immediately load up and get back into the story, you have to wait through the intro EVERY TIME
>> 
2006-08-02 00:52:15 by Brian (evillawngnome)
This is one of my favorite AGS games ever! The storyline is EXTREMELY well-written, great endings, overall a very enjoyable experience--this is one of those that you keep to play again later.

A few things that could be better:

Include in a game manual something encouraging the player to use the clues on different things, including on each other. I had a hard time coming to the realization that the clues in Shivah are a lot like the inventory in other AGS games.

Graphics could be a lot better--they were pretty decent for 320x240 resolution, but a game with a story as good as this one relies a lot on the mood and better graphics would contribute to that. A remake of this game with better graphics would be well worth the download!

Soundtrack: Some of the music is a bit tiring, but some is very good. I understand it is all original composition? I'd love to have the music available separately.
2006-07-31 15:43:44 by KingMick
Well I am Jewish, and this was really fun, nice job Gil!
2006-07-05 19:49:10 by Melissa (melisswoog)
Dave Gilbert, that was an excellent game. I myself am a diehard Christian, but I enjoyed playing as a rabbi. Good graphics, interesting plot, and the gameplay was just good old fun.
2006-07-03 11:41:15 by Alliance (Webspider)
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