make 'skippablle' cut scenes.

Started by deltree, Wed 15/10/2003 23:56:32

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deltree

hi,

in most games, there are often "cut scene", you know, the animated sequences where you can't play.

Actually, I'd like to create a cut scene but allow the player to skip it if he wants to.

I though of something like that:
if player presses "esc" key, then skip sequence
(and put that piece of code in the "repeteadly execute" for that room)
but most of my functions are blocking, and the "repeateadly execute" seems to never happened.

what is the good way to code a "cut scene" and make it skippable.
(I hope you've understood)

MrColossal

check in the help file for

StartCutscene()

and

EndCutscene()
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

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