A simple AGS Shoot 'em up

Started by Arboris, Tue 03/11/2009 20:51:04

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abstauber

Have you already switched over to raw drawing?

I'm using *cough* GUI buttons. But they work perfectly and I have the feeling, that moving buttons around is much faster than overlays.

Anyhow, I use one GUI for the Enemies + Player, one  GUI for enemy bullets and one  GUI for player bullets. Since you can have 30 elements per GUI and as much GUIs as you like, I think that's fair enough :)

Also you don't have to worry about z-order and animations.

Arboris

I've been using rawdraw (or DrawImage as it's known now) for a while now. As you can see in the test versions (not the demo linked in my sig) I've got the basics down now, and 'just' need to create a decent game with it now. Which means creating sprites, attack patterns etc.

the only thing i haven't tried yet is some sort of boss composed out of multiple objects. you can't have a shooter without some sort of boss fight ;)
 
Concept shooter. Demo version 1.05

abstauber

Quoteyou can't have a shooter without some sort of boss fight
Exactly :)
Bosses are just chunks of enemies so it should take you long to implement them. Speaking for myself, attack-patterns are a real pain...

Arboris

#23
Did a bit of work again this night, trying to get some sort of boss fight. The boss wasn't really thought about, and I just made it on the fly.It was a 'right that works, now what should it do next?' process. You no longer use the mouse to move your ship, and you'll have to use the keyboard. Directional keys for the movement of your ship and Space to shoot.

Download Test version 1.04

A little disclaimer:
The sprites that compose the various boss parts are not mine. Neither is the music (that one comes from Streets of Rage)

 
Concept shooter. Demo version 1.05

Ryan Timothy B

Don't forget to add a WASD and a 8456 (keypad) control too.  Some keyboards (like my laptop, for example) can't use arrow keys in a certain combination with the space bar. (Like down+left and space. The arrow keys will be ignored and the ship will stop dead)

I played around 10 or so times and still can't beat the boss guy. :P  I either suck, or it's hard.

abstauber

Nice work. Although the boss is really tough, I had fun blasting him away :D

@Ryan:
Attack early and stay close, then it's quite easy.

Arboris

And here I was thinking it might be a bit too simple. You still have the unfair advantage of using the test gun, which spits out an enormous amount of bullets every cycle ;).

The keypad should work already, wasd is easily enough implemented.
 
Concept shooter. Demo version 1.05

DoorKnobHandle

I had no trouble beating the boss actually! :D Nice work!

Ryan Timothy B

See!  I just suck. :P

I actually beat him after a few more tries, but I definitely wouldn't say it's easy.  Perhaps it's mostly because my bullets are so freakin huge that they distract me from enemy fire.

DoorKnobHandle

You have to destroy the center guns first as they are dangerous. If you start shooting before the boss even appears, the first one can be broken before it fires one shot. Then get the second and after that it's a piece of cake. :D

Arboris

#30
Your bullets aren't THAT huge, you just fire an ungodly amount of them. Which makes it look like a sea of blue  :=
 
Concept shooter. Demo version 1.05

Kweepa

This is pretty cool!
This and the shooter section of abstauber's latest game make me want to get back to the AGS conversion of Imagine's Arcadia I abandoned...
Still waiting for Purity of the Surf II

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