Suggestion: Pixel tool to Walk* areas

Started by Scummbuddy, Mon 10/05/2004 22:14:16

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Scummbuddy

When making walkable areas and walkbehings, sometimes, I've got ropes and such that would be a whole lot easier to draw in the areas with the pixel tool. I'm pretty fond of working within ags, and not importing masks, and the line tool is a bit odd anyways. I've got my windows magnifying tool, and a pixel color tool would be great.

How do others feel about this?
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Hollister Man

You mean to add to the original background, while also adding a walkbehind at the same time?  Kinda like making a new layer in Photoshop... sounds like a great idea, but also pretty difficult to implement.  Perhaps this would be best served by getting CJ to add extentions into the engine, and have someone create an editor plugin to do this.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Scummbuddy

sorry, no. i just mean that instead of the line tool to do single pixels, which causes you to make at least 2 pixels of the line, just click and have a blue pixel appear, for the editing level 1 and so on.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Radiant

I agree, that would be nice. Even the 'free drawing' tool only responds to a mouse drag, not a mere click.
Also by the way at least on my computer, the line that appears on-screen when holding the mouse button is often a pixel away from where the line actually gets placed once I release the button.

Gilbert

I think the best solution is to make the free hand tool to draw single pixel with clicked, no need to add new tool.

Ishmael

A single pixel too would be useful, yes. The best would be to implement it into the freehand tool, I think.

Quote from: Radiant on Tue 11/05/2004 10:53:33
Also by the way at least on my computer, the line that appears on-screen when holding the mouse button is often a pixel away from where the line actually gets placed once I release the button.

I've gotten used to this, and find it useful, as I can see where the line actually would go...like see where a line in the background ends, so I can lay hotspots on square windows etc.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Ashen

I figured the pixel offset was deliberate, for the reason TK said. Also, single pixel freehand tool would be nice.
I know what you're thinking ... Don't think that.

Pumaman

I think the easiest solution is to have the freehand tool plot a single pixel if you don't move the mouse - I'll add it to my list.

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