AGS does not like my fairy

Started by Volcan, Tue 08/07/2003 05:03:39

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Volcan

Hi.

I used MoveCharacterBlocking(FEE,150,50,1); in my game. My fairy walks but without animation.

I tried MoveCharacterBlocking(JASPER,150,50,1) unstead. IT works. Jasper walks with animation but not my fairy.

I didn't get error when compiling my game. What's wrong?


Volcan.

Volcan

#1
I found a bug in AGS.

If a view has only 2 pictures, the animation does not work using MoveCharacterBlocking command.

I add 2 more pictures and the animation works. And the fairy does not walk, she flies. That why 2 pictures was enough to see the fairy flying.


Volcan


Nota: I used AGS 2.54.

AJA

That's probably because the first frame of the walking view's loop is the "standing still" frame and the ones after that are the animation frames...

TerranRich

Also, why not add more frames to give the fairy a hovering effect? :)
Status: Trying to come up with some ideas...

Volcan

#4
You are right AJA.

I added a standing picture to the view Jasper to verify your theory. It works.

Does the manual mention about standing pictures and animate pictures on the same view?

QuoteAlso, why not add more frames to give the fairy a hovering effect?

Thanks for the suggestions terranRICH.


Volcan

Scorpiorus

QuoteDoes the manual mention about standing pictures and animate pictures on the same view?

Yep, it's there... Though it's hidden pretty well. :)

try to search for standing still. Look in Getting Started with AGS - Part 7 tutorial section of the manual.

-Cheers

Pumaman

Hmm good point, I was sure it was mentioned in the Characters section - I'll add a mention for the next version

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