SUGGESTION: Speechline Auto-numbering Improvement

Started by F1ak3r, Tue 30/12/2008 15:22:14

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F1ak3r

As far as I can infer, the "Auto-number speechlines" wizard only numbers Say, Display, and the dialog(ue)s. Now, this is fine in most cases, but say you had a function that takes a string and uses Say or Display on it. That string would not be numbered.

I suggest that the wizard include a form in which you can specify additional functions - and which of their parameters - to number. That way, said additional functions would not need to be hand-numbered, and that would be nice.

Pumaman


Dualnames

Totally..that would really save me from a lot of work.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

joelphilippage

On this subject, I think it would also be nice if ags could allow speech file names to stay the same even if they have been re-numbered and other files are taken out before and after them. That way voice actors can work ahead.



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