Crash report on a sprite rotate

Started by Vince Twelve, Wed 21/10/2009 21:17:33

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Vince Twelve

I've got a crash that has happened only once and I can't get it to happen again.  It takes place during a sprite rotate command.  This is using AGS 3.0.2.


http://www.xiigames.com/misc/crsh.dmp

the line 1127 is:

Code: ags
sprite.Rotate(max(1, min(359, i*rotateSpeed)));



Pumaman

Thanks for uploading the crash dump file. However, AGS 3.0.2 is no longer supported, so any fix would only be done in the latest version.

Vince Twelve

I understand.  Just wanted to report it in case there's a bug that might still be present in the latest version or in case you knew what might be causing it in code that I could avoid.

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