Change font characters

Started by Kinoko, Mon 23/02/2004 11:35:51

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Pumaman

AGS supports using all 256 characters of TTF fonts, but only in translations. That means, so long as your game's main language is in English, you can generate a translation file and that is allowed to use the full character set, assuming you have a TTF font.

Scummbuddy

i figured my banner ad in my signature was clear enough on the font it was...  ;)
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

drHansson

Is it possible to change the keyboard layout in a game?
I was thinking of doing a small game with text parser, in swedish.
Or could I create a script that change the three characters that's in åäö's places in the english keyboard layout... if you understand what I mean :D
to make the question more simple, is it possible to make the text parser show "A" when I press "B"?

Gregjazz

Quote from: Pumaman on Thu 12/08/2004 23:07:50
AGS supports using all 256 characters of TTF fonts, but only in translations. That means, so long as your game's main language is in English, you can generate a translation file and that is allowed to use the full character set, assuming you have a TTF font.

So, if I am understanding this correctly, I would be able to use all the extended characters of a TrueType font so long that it was in a translation file?

Pumaman

well, you can use the first 256 characters of the TrueType font. Any extra unicode charactrs are not accessible.

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