At least 7 different SFx chanels - is it possible?

Started by Rui 'Trovatore' Pires, Sun 28/03/2004 10:46:29

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Rui 'Trovatore' Pires

So, my new project has an interesting puzzle, which consists of a flute-like instrument. It has seven hole, and depending on which hole you cover, there's a different sound. If you cover more than one, what you hear is two different sounds - or more, depending on how many holes you covered. Would it be possible, therefore, to increase the number of available sound fx channels to 7 (plus the ones for VoiceSpeech and Ambient Music)?

Or, if anyone knows of anotehr solution (other than, of course, making a LARGE number of files which contain ALL the possible combiunations, which is quite out of question), let me know!
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Kweepa

Hmmm, surely playing multiple notes won't have quite the right effect.

I'd play the same sound effect at different frequencies instead. Of course that would require a PlaySoundExEx command :)
Pitch and pan would be nice...
Still waiting for Purity of the Surf II

Rui 'Trovatore' Pires

QuoteHmmm, surely playing multiple notes won't have quite the right effect.
Why so?

QuoteI'd play the same sound effect at different frequencies instead. Of course that would require a PlaySoundExEx command
Pitch and pan would be nice...
Thanks, but - not in this case. I want each sound to be... "independent". Also, I know this isn't how a flute works - that's why it's a "flute-like" intrument. ;D
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Pumaman

It might be possible to do this for a future version, I'll add it to my to-do list.

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