Changing Region-Tint at runtime ?

Started by TheMagician, Tue 29/07/2003 22:52:27

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TheMagician

Hi everybody,

I am just wondering: is it possible to change the color tint of a region at runtime? I haevn't found something like that in the manual.

I mean you can do "SetAreaLightLevel" but that doesn't change the tint.

The reason why I ask this is: I have a blinking neon-sign in a dark street and I want the player to be affected by the lightning. So he has to blink, too.

Any ideas?

Thanks in advance,
Stefan

TerranRich

There really are no tint functions for regions as of yet. I think Chris should have added this into AGS when he added in tinted regions.

Suggest it once CJ returns from Mittens. :)
Status: Trying to come up with some ideas...

TheMagician

Hi terranRICH,

thanks for your reply.
Where can I suggest it? Is there a thread for suggestions?

And how long is Mittens going to be?

Scummbuddy

Mittens is till the end of this week.  Wait until Saturday, and then repost in this post to bring it towards the top.  If no response by sunday/monday, then private message "CJ" with the html link to this post.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

TheMagician


Pumaman

Good idea, I'll add it to my list.

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