KQ's dialog

Started by Superman95, Sun 21/12/2003 20:49:26

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Superman95

Okay,

After playing with the dialog stuff a lot.  I can't figure out how tierra made the portaits trade places when the dialog goes back and forth between 2 characters.  I'm sure I could do this with a brute force approach and not use the dialog engine, but this should be easier.

Any suggestions?

Scorpiorus

Yeah, it's a built-in feature. Check out the game.swap_portrait global variable.

manual:
QuoteSet to 1 to make sierra-style speech swap the portrait image from left to right when different people talk.

~Cheer

Superman95

Thanks, that's awesome.

Superman95

Oh, one other thought.

It would be pretty cool to add a command to let you set this from inside the dialog engine.  that way you would haven't to call a script function between each character.  You could just toggle this value back and forth.

Just a thought.

TerranRich

What? Did you even try it? It's supposed to automtically do it for you when it's set to 1. When it's 0, it stays on one side.
Status: Trying to come up with some ideas...

Superman95

hmmmm....I think I misunderstood.  I need to be slapped.  Sometimes I miss the obvious.

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