SCI Fonts in high-res (640x480)

Started by TerranRich, Wed 14/05/2003 07:44:03

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TerranRich

I was pondering this just now. I'm not too familiar with fonts in AGS and high resolutions. If I wanted to draw my own non-TTF fonts (I need outlines), but use them in hi-res,  would I simply draw them twice as large?

I was really at a loss as to where to post this. it's not really technical, but not exactly General either.  ;D
Status: Trying to come up with some ideas...

jannar85

Veteran, writer... with loads of unreleased games. Work in progress.

TerranRich

Thank you very much. One last thing. The only program I know of to create SCi fonts is SCI Studio. Any others? Or is that my best bet?
Status: Trying to come up with some ideas...

Ishmael

An idea popped into my head a while ago:

Could you draw the fonts into a .bmp file and import into ags? Just like the tiled import for sprites.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Gilbert

Nope, there isn't such function in AGS at the moment.


Some other programmes, however, maybe able to trace an image into true type fonts. I never did such things, so I don't know much about it.

TerranRich

Ooh! i could make a program that would let you select a font, then store the important characters into bitmap files. Sorry if this is starting to spam the board. Thanks for everybody's help! :D
Status: Trying to come up with some ideas...

Pumaman

You don't need to draw them twice as large - by default, AGS will draw fonts at double size in high-res, so that they look right (unless you tick "Don't scale up fonts" in the game settings).

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