Monkey Island 1 Gui/Costume Ripper

Started by Estaog, Sun 18/07/2004 13:47:36

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Estaog

Hi I'm looking for the monkey island 1 gui. I found the monkey island 2 gui but never found one from monkey island 1Ã,  :'(. Thanks to all of you that help me.
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Privateer Puddin'

What one? old text one or the updated CD ROM version? i'm sure you can adapt the mi2 one to your needs.

Barbarian

#2
I have it, but I forget which site I found it from, and the creator's website links included in the Readme.txt file is outdated.Ã, 

Anyways, what I figured I'd do is to add a Resources page over at my site in which I'll put up some AGS and Adventure Related goodies I find, so it will be another location people can download from.
Just go over to my main site at: http://www.adventure.easyurl.org/Ã,  , and click on the "Resources" link, and you'll find it there.

*Salutes*
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

Estaog

#3
Yes i saw that one too, the name of the creator reminded me.
And of corse thanks for the gui.

Oh i wanted to ask you something. When using Costume Ripper, i opened MONKEY1.001. I found everything except the open doors, fireplace etc. Help?
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Moox


Estaog

Another Question:

In MI, when you move your cursor over an object, the antion "use" for example lights up. How do you do that in ags?
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Raider

not too sure but i think u need 2 make different guis that are the colour you want when it is lit up and write it in through the script.

not sure but ill look it up

- Raider

Estaog

Thanks, if you find anything out, post it in the lucasarts gui help thing. I already asked there.
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Moox

Its easy

SetButtonPic
SetButtonPic (int gui, int object, int which, int newslot)

Changes a GUI button's graphic to the one you specify. This could be used as an indicator of whether a feature is switched on or off by changing its picture. Sets object number OBJECT on gui GUI to NEWSLOT from the sprite manager.
The WHICH parameter selects which picture to change. It can have these values:

1  normal picture
2  mouse-over picture
3  button pushed picture

Note that you can pass NEWSLOT as -1 to disable the mouse-over and pushed pictures.
Example: if the GUI setup in the editor specifies a pushed-pic, but you want to change the main picture in the game (and so remove the old pushed picture), you can do something like this:

SetButtonPic (2, 3, 1, 100);
SetButtonPic (2, 3, 3, -1);

which will change button 3 on GUI 2 to have normal picture the one in slot 100 and not have a pushed graphic.

Pumaman

You don't even need to use any script, just set the Mouseover image for the button to the highlit sprite.

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