question concerning the scripting language in ags

Started by skyfire2, Sun 23/10/2005 18:41:58

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skyfire2

how powerful is the scripting language in ags? do you have low level access to your hardware and all that stuff?

RickJ

Quote from: skyfire1 on Sun 23/10/2005 18:41:58
how powerful is the scripting language in ags? do you have low level access to your hardware and all that stuff?
I find it quite powerful and have done a number of non-game things with it.   However, to get "low level access to your hardware and all that stuff" you  will need to write a plug-in in C++, if you're up to it. 

GarageGothic

I thought the whole point of Windows and DirectX was that you didn't need "low level access to your hardware"?

Pumaman

The whole point of scripting languages is to make games easier to code ... if you had low-level access and had to start locking surfaces, creating textures, allocating and freeing memory, blitting to VRAM and so forth you'd may as well just write your own engine in C++.

monkey0506

And if you threaten to do it, you can get anything implemented!





[/sarcasm (directed at self of course :D)]

:=

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