Question/suggestion - walkable areas

Started by am, Fri 23/05/2003 16:08:00

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am

When replacing a character in mid-play I want the new character to be able to go places the previous one couldn't go (eg. fly), also to have diffrent sizing on diffrent walkable-areas etc.

Is it possible to have a more then one walkable-area mask for a room (I know I can make a copy of the room and use a diffrent walkable-area but I don't want to double the game's size)?

If not, I propose this as a suggestion for a future version.

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Andail

Not to be rude, but this probably belongs to the beginner's tech...

When you choose walkable area, there is a box where you can change the number (and colour) of the area. You can't really miss it.
Use RemoveWalkableArea respectively RestoreWalkableArea to toggle between them.

Scorpiorus

...or do you mean the whole walk-able mask (all colors)? Currently it's not possible but you still can allow or denied character to move to specific locations by enabling/disabling walkables as Andail said. Just update them when you change the character.

-Cheers

am

I mean the entire mask.
I know about the enable/disable, but this doesn't solve the sizing problem - if I want diffrent characters to be diffrent sizes on diffrent walkable areas (and the ignore walkable areas size doesn't help because I don't want the character to be the same size everywhere)

Pumaman

hmm, interesting suggestion. I see what you're asking, and I'll add it to my list.

In the meantime, the workaround I'm afraid is to try and do it by disabling various walkable areas to do it as best you can.

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