This may seem like and obvious question but...

Started by Cluey, Mon 02/08/2004 22:41:52

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Cluey

How do I make it so that the game has a message to show you what your mouse is on?  Like in the SCUMM engine where you had a text bar saying "Grandfather Clock" when your mouse went over it?
Aramore
My webcomic.

Mr Jake


Cluey

Aramore
My webcomic.

Ishmael

I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Phemar

#4
You could also go:

string name;
GetLocationName (mouse.x, mouse.y, name);
SetLabelText (int gui, int object, name);

EDIT: This may sound vain, but check here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=15771.0

Ishmael

To me it sounds vain... your script does the same as @OVERHOTSPOT@...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Phemar


Well it never used to. But that's not the point, it looks like Clueless is trying to replicate SCUMM, so I pointed him in the direction of my LEC template, so he can cut and paste and use whatever script if he wants to.

Cluey

Im not trying to replicate SCUMM, It's just my brother was testing it, and got frustrated not knowing what was interactive..
Aramore
My webcomic.

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