Request for next AGS version

Started by Gregjazz, Sat 22/05/2004 06:48:34

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Gregjazz

Hi,

Here I am working on the scripting for Apprentice 2 and I run plain out of hotspots! Yes, in this Three-Screen Scrolling Background I indeed have over the maximum of 19 hotspots planned.

Do you think that's a limit that you could increase, CJ? I need about 25 for that particular room.

Thank you so much for your time and effort!

- Geoffkhan

..

As far as I know, If you need more than the limit, you can contact CJ and he might be nice and send you an updated version. Implementing more of things into a new version wouldnt normally be done if it was just one person who needed it. Many games manage to survive with this :P ..

So in short, try asking CJ ;)

magintz

What you could try to do if you need more is to see if any of the hotspots could be regions, and also if any of the hotspots could be objects on screen? this may increase the file size but it might just solve your little problem.
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Proskrito

or also you could use each hotspot twice, depending on the coordinates it could be easy to check which one was clicked

Pumaman

Er, Scuthbert, that's exactly what he's doing by posting here.

Geoff, I'll see what I can do. I've been meaning to fix this for a while.

Joseph DiPerla

What about adding a whole set of new Hotspots in AGS. EG, Hotspot one can allow you to draw upto 19 hotspots. HotSpot Editor 2 could also allow you to add 19 hotspots.

Just an idea for the editor for those who need more hotspots.

There I go with my Rambling....

JD
Joseph DiPerla--- http://www.adventurestockpile.com
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..

QuoteEr, Scuthbert, that's exactly what he's doing by posting here.

Sorry, i thought he had to ask u personally ?!

Dan2552

more walk-behinds would be nice too  ;)

Gilbert

Actually I think the current format supports up to 255 areas for each mask, the problem is just how to manage them in the editor, currently the editor displays all the areas simultaneously with different, which would cause headache if you have say 50 different areas, as it's VERY difficult to distinguish between them.

So I'll bring up my old suggestion again: display the currently editing area in one colour (eg blue) and group ALL THE OTHER areas and display them in ONE single colour (eg. gray), this can eliminate the editing problem.

Pumaman

Yeah I think that's a good idea - I'll have to get round to adding it.

Joseph DiPerla

Gilbot has a good point. I like it.

JD
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Gregjazz

Oh no, I've run into another limit whilst scripting Apprentice 2! In a dialog topic I need more than 30 options.

I know what you're going to say: just use multiple topics rather than so many dialog options. Well, unfortunately it doesn't really work that way with what I'm doing. It's so much neater to have one conversation per topic, isn't it?

I didn't want to start a new thread for this request, so I put it here with my previous one. I hope CJ reads it.

And thank you!

MrColossal

I want to disagree on making all other hotspots one grey colour more often then not i need to know what hotspot is next to which and i'd rather be able to see them together than have to constantly flip back from one to the other to the other and memorize which is which
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Joseph DiPerla

Maybe we could have an option enable and disable the grey thing.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Scummbuddy

#14
or having them outlined once you move to the next hotspot color.



Edit to respond down for Geoffkhan, how about plaid and polka dotted?
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Gregjazz

Yeah, making the hotspots numbers 16+ more drastic colors would be great. It looks like they're just the pallete colors associated with that number or something -- might be a bit hard to change. Maybe just make a yellow box go around the hotspot you're on; that'd solve that problem, too.

Gregjazz

Double post, sorry.

It doesn't seem like anyone has read my latest request, because I didn't start a new thread and just posted here.

Sorry, I'm not trying to be annoying or anything. :)

Pumaman

Yeah, the hotspot colours for 16+ are a bit similar, so I'll think about implementing Gilbert's suggestion.

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