sgs_load + save vs. AGS 2.7 [SOLVED]

Started by simulacra, Sun 04/09/2005 02:09:57

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simulacra

I have used the sgs_load and save template for my game, but run into trouble with the new sprite pointers. Has anyone experience in rewriting this template?

EDIT: Noticed that this has already been addressed. Please ignore this post.

SSH

Nearly got this modulised, too. I'll release it when CJ fixes the GUE dirty import bug!
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