Scripting Request

Started by VII Toast, Tue 23/11/2004 00:52:39

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VII Toast

Sense I'm learning to script in AGS weel, I'm not an expert at it. Can anyone help me out?

I would like a script that would give the player an option like,"Do you want to talk to this person, the game will move foward." and a "Yes" or "No". Then if they select yes, they would talk to the person, progressing in the game, but if they picked no the game would just continue and they could explore some more.

Thank you again...and again.
To the ends of earth, when the skys are read, and the planet spins like a top opon the new time. This is the dead, this is the light, the is the tru7h.

Goot

Make a dialog with options "yes" and "no." For the talk to character interaction run a script that says:

RunDialog(x); //where x is the dialog number with yes and no

In the script for that dialog, for the yes option, go to a different dialog with talking to the person (goto-dialog x) or whatever happens when you talk to them.

For the no optionscript, type:
stop

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