(solved) game.speech_music_drop = 0;

Started by Radiant, Tue 23/07/2013 12:29:16

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Radiant

It seems that using game.speech_music_drop = 0; will still cause a minor drop in music volume whenever speech plays, using v3.2.1 of AGS. Should I be doing something differently?

Crimson Wizard

Aside from game.speech_music_drop (which may be considered obsolete since 3.2, I think) there's also "VolumeReductionWhileSpeechPlaying" option per each Audio Type. The default for Music type is 30.

Radiant


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