Suggestion: View Preview Frame Number

Started by Janik, Tue 07/09/2004 05:49:44

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Janik

Hi,

This is just a minor request for an improvement to the view preview window: a box indicating the frame number as it is displayed. Would be useful for locating that bad/missing image in the walk cycle.

Thanks!

Janik
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Pumaman

Sounds easy enough to add, would anyone else find this useful?

Scummbuddy

I had the need for this the other day, but I went through the animations and fixed it, but it would be a nice little feature.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Kinoko

I also had a similar experience where this would have been useful. I worked through it regardless but it would have made things a bit simpler, so... yes.

Scorpiorus

Yeah, especially if an animation is rather smooth it would be much simplier to locate the bad frame.

Phemar


Yes it would be quite useful. I also worked around mine (by slowing down the anim a lot, ;) ). I would find this rather useful.

Also, some more view-related suggestions:

View Preview plays allocated sounds - would be useful in seeing whether your footsteps are lined up properly, etc.
SetViewLoopFrameSound (int view, int loop, int frame, int sound) - Overwrites the sound in frame frame of loop loop of view view with sound sound. This would be useful for swapping footstep sounds instead of creating a whole new view.

Scorpiorus

Quote from: Zoraphus on Thu 09/09/2004 15:28:57SetViewLoopFrameSound (int view, int loop, int frame, int sound) - Overwrites the sound in frame frame of loop loop of view view with sound sound. This would be useful for swapping footstep sounds instead of creating a whole new view.
Look up a SetFrameSound function in the manual. It does exactly what you are after. ;)

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