SUGGESTION : Better fonts in dialogs(smooth)

Started by Doku, Sun 19/11/2006 17:49:54

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Doku

Hi!
I use day of the tentacle fonts for dialogs in my game(ttf),but in dialogs the fonts looks a little ugly/unreadle. I dont think that somehow I can fix that. I tried to use the engine point and click development kit and I imported the same fonts,and the resault in dialogs is very very better.I could use/prefer that engine but I know to use better ags.Here I have an example about that :

Dott ttf fonts in AGS :
1:



2:



Dott ttf fonts in PACDK :



Thanx Chris for this incredible engine!

Janik

Fonts drawn on a GUI (like fonts written when using Display() for example) will be anti-aliased, if you check the right setting in "General Settings". However, for some reason, Lucasarts-style speech is not antialiased.

See this tracker entry:
http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=557

Perhaps CJ can tell us if they could be anti-aliased in the future...
Play pen and paper D&D? Then try DM Genie - software for Dungeons and Dragons!

Doku

#2
yes i know that and i think for that reason that maybe this is an easy feuture and usefull to add

Pumaman

Yep, this has been requested before and is on the to-do list!

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