[SUGGESTION] Character XY pivots

Started by subspark, Mon 17/08/2009 14:12:09

Previous topic - Next topic

subspark

I've implemented shadows into our characters and when putting them at coordinates in our rooms, the pivot is locked to the center bottom, 9 pixels below the character's feet.

For example:


This is not a technical problem but more of a convenience issue. A hotspot control, not disimilar from the cursor viewer could really help here. Especially when relying on the XY coordinates in the room editor to match the character's feet.

Cheers,
Sparky.

Khris

Why don't you just set the character's .z to -9?

subspark

Darn! I've never used that command before.
Thanks a million!

Sparky.

SMF spam blocked by CleanTalk