SUGGESTION: diagonal loops like normal loops

Started by Besh, Tue 20/12/2005 08:50:08

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Besh

Diagonal loops should be used like normal loops (up,down,right and left).

For instance, if they contain only one frame, it should be used not only for character turning but also for the walk animation.
"Spread our codes to the stars,
You can rescue us all"
- Muse

Gilbert

What about giving 2 frames to each of these loops where the first frame and the second frame use the same sprite?
If it's a loop used for character standing/walking it's never advisible to give only one frame in a loop, it's recommended that each loop at least contains 2 frames, if the walking image is to be identical to the standing one just assign the same sprite to both frames.

Besh

yes, OK ...but...
why to deal the same thing in two different ways?
"Spread our codes to the stars,
You can rescue us all"
- Muse

Gilbert

I think it's even cooler in current implementation, it's by design I think, that if you left out the walking frames you only use the diagonal first frames for turning and facing location, if you really need to use diagonal walking frames, what's the problem with adding additional frames using same sprites?
I think it's treated similarly when you left out the up/down walking frames.

Besh

"Spread our codes to the stars,
You can rescue us all"
- Muse

Pumaman

Yes, this was a specific request to allow you to have smoother turning without having to draw 8 directional walking animations.

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