AGI Template -- featuring Proskrito's SCUMM GUI

Started by juncmodule, Sat 06/12/2003 16:53:41

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juncmodule



I created this template for the fans of AGI graphics and haters of parsers. It is loosely based on the FoY GUI and uses Proskrito's SCUMM template.

I compiled this with the latest beta version of AGS so you won't be able to run it in anything else   :-[ sorry.

Download it HERE

If this is in the wrong forum please move it for me. I'm not really sure where things like this should go...

later,
-junc

Scorpiorus


Rui 'Trovatore' Pires

Real nice. I'll add it to my site, if it's all right with you.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Proskrito

very nice indeed! but i think i found a little graphic glitch:
In the save game GUI, as i was copying the lucas interface, i had to do a 'trick' to write the savegame name in the same place the previous savegame is placed,and therefore, the listbox highlight and foreground colours must be the same, so you cant see the option selected, because it will be displayed via the savetextbox gui.
Try to overwrite an existing savegame and you´ll see what i´m saying. just for you to know :)
to fix it, just change the highlight colour to be the same as the foreground one in the save gui, and thats all : )

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