suggestion skipping up/down view

Started by jetxl, Sat 18/10/2003 22:48:47

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jetxl

I'm not a great artist. Its hard to draw one walk animation, not even thinking about the other 3. Is it posible for ags to just ignore the up/down view and only see the left/right animations when the character walks? In "that night before" there were no up/down walk animations, and it never caused a problem.


MrColossal

why not just repeat the up down animations for the up and down views?

that's what i did in 6da and IG and what Helm did in Sol and so on and so forth
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Pumaman

This has been requested before, so I'll bump it up my list.

eric's workaround will sort of work, but if you walk diagonally it can use the wrong loop and look like he's walking backwards, which obviously isn't ideal.

Ishmael

Unless either the player is Michael Jackson or the characters has diagonal loops set aswell to make sure they are walking frowards.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

InCreator

Yay, and when do we see Anti-Glide mode setting to characters INDIVIDUALLY?  Like, I don't want my plane to stop moving after every 3-4 frames, but I want roger to do so.

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