Talking view + DisplaySpeechBackground

Started by Hobbes, Thu 08/05/2003 16:24:32

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Hobbes

Hi all,

I recall in Day of the Tentacle and similar LEC adventures that when you had your character looking at something, you still retained control over him. I.e. you could move him around and he'd happily continue chatting.

I tried duplicating this in AGS, but when using DisplaySpeechBackground, the main character doesn't use his talking view. Now, I know that's normal and not what the script is supposed to do, but is there another way?

Pumaman

This is because AGS doesn't have a special seperate 'head' sprite like the lucasarts games.

If the character kept using his talking view as he walked around, his legs wouldn't be moving, which would look rather silly.

This is a low-priority feature but I will attempt to add it at some point.

Hobbes

Take your time, because it is indeed not a very pressing feature.

But well, you already said that. :)

Thanks for answering it anyway, and I'll try and come up with a nice thing to do to the GUI when the person is talking. :)

Jimi

Is there no way of asking whether the player wants to walk while talking, then change the view, so he continues to walk and talk, then whether the talk has finished, to set the view.

scotch

yes.. you could do that yourself in the script, bit it's not really worth it.. plus it wouldn't work if the player stopped moving, and you couldn't lip synch it

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