MoveViewport suggestion

Started by MrColossal, Tue 07/10/2003 03:04:43

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MrColossal

I suggest unto you

MoveViewport(x, y, speed, blocking)

doing what i have to do for my game is terrible annoying code wise, it gets done but takes AGES to get all the bugs out

moveviewport especially with a blocking command would be wonderful

love,
eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

delta

Don't you just use an invisible PlayerCharacter to move the screen?

This feature will be useful if the PlayerCharacter needs to stay visible and not move.

I'd like to see this too.

MrColossal

no i use scripts to move the viewport cause it's smoother and i can get more exact movement with it
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Gilbert

I think that's an interesting idea. The invisible character method won't work if you still want your main character to be controllable (sorta like those compulsory scrolling arcade games), and scripting in some "slant" moments which gets updated every game loop can be messy.

I've added it to teh tracker:
http://agsforums.com/tracker.php?action=detail&id=74

Scorpiorus

#4
Yeah, also it would be great if it moved like there is an invisible character with the anti-glide mode turned off. Smoothly enough at high resolutions, I mean. :P

~Cheers

a-v-o

Also the smart scrolling code could be easier as there is simulated such a command (non-blocking).

Pumaman

I can see how this would be useful, I'll add it to me list.

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