Dialogues with parser

Started by Kennedy, Sun 14/09/2003 07:11:16

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Kennedy

Would it be possible to allow the dialgue scripts themsevles to respond to input typed into the dialogue parser rather than having to call a dialogue_request each time?

Maybe something like:
@("job") roger: I am an adventurer!

so if the player types "job" into the dialogue parser then Roger would say "I am an adventurer!".

Pumaman

That's an interesting idea, I'll add it to my list.

stormboy

I think Kennedy has a good idea with this.

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