Z-Order for Speech

Started by Turing, Mon 05/04/2004 20:24:46

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Turing

I'm making a game with a Curse of Monkey Island GUI, with a verb coin.  My Inventory GUI also uses the verb coin for interaction.  When I use the verb coin on an inventory item to look at it, I want the character to speak.  However, the speech appears under the Inventory GUI.  Is there a way to play with Z-order so that speech appears on top of the GUI?

Pumaman

Not currently, no - it's on my to-do list.

The workaround is to set GUIs Off When Disabled so that the GUIs turn off while speech is displayed.

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