AdventureX - adventurexpo.co.uk

Started by , Fri 07/12/2012 13:47:26

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Mati256

I watched bits and pieces of the Stream, but because of the sound issue, it wasn't much. Reading your comments, looks like you had a great time. As I see it, AdventureX has grown a lot since last year. In retrospective, the closure of that place in Didcot was a good thing because it forced the convention to get bigger, and all in all, everything turned out alright. So, congratulations and bring on AX13!
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Dave Gilbert

Quote from: Azure on Wed 19/12/2012 22:21:16
we were talking about getting people talking about practical how-to topics ie tutorials on other game engines like Unity, Wintermute, Lassie..etc

YES to this. I had misunderstood as well. As sacrilegious as it might be to say this on this forum, I would be very interested in learning what other engines are out there and what they can do (is Lassie even still around??).

Quote
The Indiegogo could have been earlier, but on the other hand I suspect some people won't donate unless they have some idea who will be there ( catch -22). I think you raise a valid point about timing.

I think that the indiegogo thing might have made things harder than it needed to be. I imagine it would be difficult to officially plan ANYTHING for an event unless you knew the event was actually happening. And since the campaign didn't hit its goal until a month before the event, it must have been a scramble to get everything ready. For guests like me who were traveling there, it was impossible to commit to going unless I knew for sure it was happening. I didn't want to spend the money until I knew it was happening, and it got more frustrating as time went on because airline tickets and hotels get more expensive the longer you wait.

For next year, how about some sponsorship instead? Now that I've experienced AdventureX first hand, I definitely want to see it happen again so I'd be more than happy to donate to the cause. I'm sure others feel the same.

-Dave

neon

Lassie is still used, but not really much. Actually it's a flash based adventure game engine. The main reason to use that (with also taking the con's) is the portability to other platforms than the one you are developing on. But then again there is Unity now, what is very powerful and even supports 3D environments. So actually I doubt there is much market for Lassie in the future.

And yes, I agree the indiegog campaign with the announcement that AdventureX will only happen if funded, was a little showstopper in the process. Not from organizier's view, but from developer's and press people's view, especially if you have to travel from other countries or continents to go there. But on the other hand, it's also something to learn from, so it isn't a bad experience at all. And for the sponsorship, I'm sure publishers are interested in being present at least with their logos on the videos if they just appear beneath the presentation screen. I can check with some of them if they are interested to do that. Of course video coverage is an important thing to have then, but this worked good this year so it will also work next year.


Peder 🚀

I'd also be interested in sponsoring next years AdventureX through AGSArchives.

Taleweaver

Quote from: Azure on Wed 19/12/2012 22:21:16I think what people are asking for is a bit more tutorial/workshop content and an increase in effort to welcome Adventure Makers who use other engines ( most in zone B were AGS).
I wasn't.

What if I give a short introduction to Ren'Py during GerMittens? Would you like that?

Azure

Quote from: Taleweaver on Thu 20/12/2012 07:49:42
Quote from: Azure on Wed 19/12/2012 22:21:16I think what people are asking for is a bit more tutorial/workshop content and an increase in effort to welcome Adventure Makers who use other engines ( most in zone B were AGS).
I wasn't.

What if I give a short introduction to Ren'Py during GerMittens? Would you like that?


-Talewaver You haven't asked for anything yet, so by 'people' I meant people who had specifically made content requests :(laugh). Also GerMittens is something totally different I think it's more of a social meet isn't it? ( I have never been so I have no idea). Whatever it is, 'tis not AdventureX!



Anyway the debate is really heartening sorry if I come across abrupt at all, it's great to see people volunteering to help with stuff next year. The talk about how to fund the event ( and it's side effect on speakers/PR is interesting and valid). I did in fact have one site tell me they have a blanket "no kickstarters' rule and they wouldn't post about the event!
I think we will have more options available next year now that there's been proof the event can run. Sponsorship would be super awesome :)
If more talks on other engines only appeal to a few of you, what else would you all like to see? and do you have ideas how we could pull those suggestions off?
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theSynapse

Unity themselves may well wish to come and do a workshop and sponsor the event a little - in the interests of publicity for Unity Engine.

Ali

It'd be nice to have a presentation which exhibited all the best contenders for low-budget/indie adventuring.

Monsieur OUXX's topic about the lack of a good 3D adventure game engine would be a good place to look for the options: Unity, Blender, jMonkey, Crystal Space. Unfortunately, I'm not aware of any that will handle adventure game basics like inventory systems or dialogue trees out of the box (except the sadly defunct DAGE, the not-out-yet Wintermute 2.0).

It would be great to find a speaker who understood Unity and adventure games.

DoorKnobHandle

I'm working on a 3d point'n'click prototype in Unity right now as a matter of fact! Dunno if I qualify as speaker-material considering I'm just a computer science student at this point in time. Plus I would only be able to attend if it's not too expensive (I'm a student with very little money to spend on vacations and such) AND if the next AdventureX takes place some time where I don't have to go to university obviously!

In any case, just throwing that out there!

Technocrat

There seemed to be plenty of questions about using Blender for making backgrounds when I showed Technobabylon, so that might be something worth expanding on next time as well!

Azure

Dkh I hope you can come :)
Actually the Unity adventure thing is possibly do-able there is an entire book by Sue Blackman ( update due out March) which is a start to finish adventure game making tutorial. I don't know if it's any good yet as I might wait for the update!. I have a feeling that there's been a couple of unity powered adventure games. I will chase that up.
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Taleweaver

Quote from: Azure on Thu 20/12/2012 14:22:23
-Talewaver You haven't asked for anything yet
Er, no, what I meant, I was in zone B, and I wasn't AGS. Not "I wasn't asking". Sorry for the misunderstanding :)

DoorKnobHandle

Quote from: Azure on Thu 20/12/2012 20:53:16Actually the Unity adventure thing is possibly do-able there is an entire book by Sue Blackman ( update due out March) which is a start to finish adventure game making tutorial.

It's 100% doable, Unity is very powerful and, as I said, I already have a prototype running after 30 minutes of work where you have rooms/scenes that you can move your character around in by clicking places. Next will be proper pathfinding and hotspots! But it's fairly easy to pull off in Unity, no question.

Technocrat

Quote from: Azure on Thu 20/12/2012 20:53:16
Dkh I hope you can come :)
Actually the Unity adventure thing is possibly do-able there is an entire book by Sue Blackman ( update due out March) which is a start to finish adventure game making tutorial. I don't know if it's any good yet as I might wait for the update!. I have a feeling that there's been a couple of unity powered adventure games. I will chase that up.

Oh yes, I was meaning to ask, which book was that? I've found some others on Google books that were coming in handy.

Ali

Quote from: dkh on Thu 20/12/2012 21:02:05
It's 100% doable, Unity is very powerful and, as I said, I already have a prototype running after 30 minutes of work where you have rooms/scenes that you can move your character around in by clicking places. Next will be proper pathfinding and hotspots! But it's fairly easy to pull off in Unity, no question.

We must see this!

Quote from: Technocrat on Thu 20/12/2012 20:15:12
There seemed to be plenty of questions about using Blender for making backgrounds when I showed Technobabylon, so that might be something worth expanding on next time as well!

I mentioned earlier that I'd like to do a workshop or intro for Blender. Maybe we should talk nearer the time and pool resources?

Azure

Quote from: dkh on Thu 20/12/2012 21:02:05
Quote from: Azure on Thu 20/12/2012 20:53:16Actually the Unity adventure thing is possibly do-able there is an entire book by Sue Blackman ( update due out March) which is a start to finish adventure game making tutorial.

It's 100% doable, Unity is very powerful and, as I said, I already have a prototype running after 30 minutes of work where you have rooms/scenes that you can move your character around in by clicking places. Next will be proper pathfinding and hotspots! But it's fairly easy to pull off in Unity, no question.


dkh, 30 mins really?! I will back Ali this we must seeeee. The bulk of the talks were people volunteering, so you'd be more than welcome to do a talk on Unity.
In the mean time here is the site for the book:
http://www.3dadventurous.com/
www.voiceacting.space - Casting Calls for voice actors

DoorKnobHandle

I will compile a thread on it including a tutorial or something (along the lines of: "how do I setup unity to allow me to create a 3d point'n'click") but it'll take me a while, not only do I want it to be thorough, I'm also spending the winter vacation at home with my family so I won't have access to my desktop pc! Didn't realize there was so much interest in how to create 3d adventure games using Unity!

an Urpney

Quote from: Ali on Thu 20/12/2012 21:51:07
Quote from: dkh on Thu 20/12/2012 21:02:05
It's 100% doable, Unity is very powerful and, as I said, I already have a prototype running after 30 minutes of work where you have rooms/scenes that you can move your character around in by clicking places. Next will be proper pathfinding and hotspots! But it's fairly easy to pull off in Unity, no question.

We must see this!

You may find this useful, good sir.
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Each of us drilled and singled out to be,
An Urpney.

Calin Leafshade

I also made a 3D adventure game prototype in unity. It's *very* easy and I got my little fella walking around, using and looking and verbing all over the place after just a day.

The problem is that i have no 3D modelling skill so I never did anything about it :>

I did contemplate getting in touch with Ali or someone else with 3D experience but i never bothered in the end.

Bottom line: Unity is piss easy.

MurrayL

Any updates on when any video from the event will surface?

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