AGI hobbits, game by klownstein

Started by Ben Jordan Fan, Tue 17/01/2006 17:49:04

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Nikolas

Matt: What Petteri points out has never happened to me either.

I can definately understand what you're saying but shit! Do you know how many hours I spend in 320x200? Countrless. And that's after my 20s!!!!! The agony of the first death. The agony of not finding where things are, or the embarasment of getting out of the loo with a toilet paper stuck in your shoe. (<-Larry). Or anything simmilar...

Ahhhhhh

But I do know what you're talking about...

Gilbert

That game's graphics' at least better than all the modern 3D FPS out there...

JRock

MrColassal:
QuoteI moved this because it's not an AGS game but an AGI game...

So ummm....This is an AGI game?

What's the difference between AGS and AGI?

MrColossal

"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Pesty

ManicMatt, if you don't understand the appeal of AGI games, then most likely you never will.

I can't wait for this game to be done. The graphics are beautiful for AGI graphics and I'm all kinds of giddy for it. I wish more people would make AGI games! Too bad it's so damn hard.
ACHTUNG FRANZ: Enjoy it with copper wine!

It is a mistake to think you can solve any major problems just with potatoes. - Douglas Adams

Reko

#25
I should have been more suspicious about teletubbies in the bar, because they were in the wrong order.

Edit: Whoops, misread it.

MrColossal

He asked why are they there, not what are they.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Ubel

I want to make an AGI game someday. Just because I want to try many kind of ways to make games. This game looks interesting and very good but I doubt I'll ever play it since I never play anything... Well, at least I'll try this out. :P

AGI rocks!

DonB

Whats AGI? competiting adventure game making program from ags?

MrColossal

"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

vict0r


DonB

Well then google it up for me  ;D

I Nahh i got it.. its another game maker..


Helm

No, it's not.

Matt: forget AGI... if you looked at simon 2 and you thought the graphics looked 'bodged up' you're what we call 'artblind'. Not in that you can't discern what you like, but in that you are unable to understand the inherent aesthetic in - in this case, it wouldn't surprise me if this carried on to others - video game art, the process of it's creation and it's underlying semiotic themes and purposes. A lot of people are art blind. A lot of people look at a pointilist painting and all they can say is 'what kind of ass crap is this crap? Why didn't he take a photograph and be done with it?'
WINTERKILL

Shane 'ProgZmax' Stevens

Quotewhat kind of ass crap is this crap?

Why it's crap from an ass, obviously.  Anyway, I quite enjoyed the little demo (which is unfortunately rather short aside from wandering around and seeing alot of 'this isn't finished yet' messages).  Dated pixel art requires alot of time and effort to 'match' and is therefore something to be appreciated.  The project I'm working on is in c-64 style and I'm quite enjoying the change of pace from high color counts and fancy resolutions.  You really do have to be more creative with a limited palette to achieve good results, especially with backgrounds.  I even dig the double-wide pixels, daddio.  Of course, I'm rather old and therefore not representative of the 'modern' gaming community.

Helm

Quote from: ProgZmax on Fri 20/01/2006 00:19:21
Quotewhat kind of ass crap is this crap?

Why it's crap from an ass, obviously.

Thanks for explaining that to me. I'll go back in time and let little willy know.
WINTERKILL

Shane 'ProgZmax' Stevens

Could you tell him to stop losing his damn frog while you're at it?  I find frog-hunting games tiresome unless they are Blaster Master.

ManicMatt

Helm, read my post properly! I said my brother thought it looked bodged up! And he's not "artblind", he just had not seen a game made from that time SINCE that time, therefore he'd totally forgot what graphics looked like back then.

I said "I am still used to games with Simon 2's resolution so it doesn't look too bad to me."

:P

I for one would find it difficult to make a game with the attention to pixel detail like in Simon 2, I can see the talent there.

Sure you all seem to get that nostalgic feel when you look at these AGI graphics, but as I said before you're all finding it difficult to make out who everyone is! This in turn affects gameplay issues, does it not?

esper

Honestly, I can remember such things from KQ.

>Open door

The door is locked.

>Unlock Door

You don't have the right key.

<Graham wanders around for a bit, getting aggravated>

>Find frigging key.

You cannot find the frigging.

>Key, dammit.

I didn't understand that. Please try to reword it.

>FIND THE KEY FOR ME LEST I FLAIL THY RANK BUTTOCKS!

Oh, why didn't you say so? The key is over there on the floor.

<Graham walks to middle of floor>

>This dog?

That's not a dog, it's a key.

>This is a dog, joker. There is NO WAY this thing is a key.

Use it on the door.

>Unlock door.

Bark... Just kidding... The door swings open...

>Thanks for nothing...
This Space Left Blank Intentionally.

Helm

QuoteI said "I am still used to games with Simon 2's resolution so it doesn't look too bad to me."

That's the thing, it doesn't look too bad to you, whereas it's some of the most brilliant pure pixelled backgrounds ever made, nothing that has come out at that resolution since has topped them, and they're generally the pinnacle of the dpaint era. And it looks 'not too bad' to you. Artblind!

QuoteHelm, read my post properly!

Do you know that saying this to a person is a bit rude?

QuoteSure you all seem to get that nostalgic feel when you look at these AGI graphics, but as I said before you're all finding it difficult to make out who everyone is! This in turn affects gameplay issues, does it not?

Sure it does, but as people who are not artblind have considered, there are other effects besides clarity to go for with game art. The agi games benefit from a very cohesive art style due to the limitations of the palette and the resolution. Cohesion is beautiful and immersive. Agi games benefit from the process of idealization and symbolism that occurs when you have to take so much detail out of say, a chair that it doesn't become one of many chairs, with a little crack on the left leg and slightly scewed, but it becomes THE chair. That's a nice effect too. It creates a comfortable middle ground between descriptive art, and art that leaves much to the imagination. Room for interpretation is nice as well. I wish more games utilized all these things, and I wish people wouldn't go 'OMG I CAN'T TELL WHAT'S WHAT SUXXORS!'
WINTERKILL

ManicMatt

#39
Quote from: Helm on Fri 20/01/2006 16:19:37

That's the thing, it doesn't look too bad to you, whereas it's some of the most brilliant pure pixelled backgrounds ever made, nothing that has come out at that resolution since has topped them, and they're generally the pinnacle of the dpaint era. And it looks 'not too bad' to you. Artblind!

I can't dispute the level of ability, but due to graphics now being capable of being far superior detail and flexibility(IMO), I now say it isn't too bad. But you DID quote ME as the person saying it looks bodged up though didn't you!

QuoteDo you know that saying this to a person is a bit rude?

And calling me "artblind" isn't?

And calling anyone "Artblind" who doesn't appreciate really blocky graphics is quite arrogant. I appreciate many other forms of art, including conceptual art. Good day to you sir!
Quote

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