AGI hobbits, game by klownstein

Started by Ben Jordan Fan, Tue 17/01/2006 17:49:04

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Shane 'ProgZmax' Stevens

#40
Matt-

I think you should try to look at games from the viewpoint of what the author was intending.  What I mean is, look at AGI Hobbits from the perspective of it being a fresh game on the market in the 1980s and judge it based on that rather than by modern standards, since it's not really fair.  When I play a game like this I find it helps to switch my brain to oldskool mode- granted, some people don't have this particular feature (or defect).  I certainly hope you (and others) are more open minded when I finish my c-64 style ninja game  :'(. 

You make me sad.

LimpingFish

AGI style graphics actually DO get me quite nostalgic.

Something about the AGI style is really quite elegant and appealing.

Remember GOLDRUSH?

Man, I wanted to live in that game :P
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Domino

#42
An example for me would be Gold Rush. I was amazed at the graphics in this game when it first came out. Most young gamers today who play Gold Rush would probably vomit from the graphics. But to this day, even after playing it again not that long ago, i was still impressed. I don't know, it just seems to bring me back to a simpler time of gaming, when it was just you and the game. Now it's all about multiplayer, super graphics and amazing 3D technology.  I agree that todays games can be a work of art (ICO), but so can games that came out 15 or more years ago. Remember, beauty is in the eye of the beholder, and Gold Rush and all AGI games are beautiful to me, blocky graphics and all.

he he, LimpingFish beat me to it.  :)

Squinky

Matt, it's hard to take a person serious when they end their argument with "Good day to you sir!" Heh....Pricless...

If art was all about technical prowess, and not about style, then art wouldn't be art.

I personally feel that most newer art in games isn't art, it dosen't have a feel to it, it's just good pictures. 

But then again, maybe this isn't the best forum for you to argue against older computer art...


MrColossal

QuoteHeh....Pricless...

woah squinky, did you just say Matt has no penis?
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Erenan

I'm not really all that old (22 on Thursday), but I love the old C-64 style of graphics. Of course, I did grow up playing games on a C-64. ;D And ProgZ, I'm sure your ninja game will be fantastic! I've been drooling constantly ever since I saw your new avatar.

This AGI Hobbits game looks superb, and I'm looking forward to playing it too. More of this sort of thing would do me just fine.
The Bunker

Squinky


Elliott Hird

Quote from: Kinoko on Wed 18/01/2006 05:04:01
People want to make games in outdated graphics for the same reason that I came to AGS in the first place - I grew up with them, I want to make my own like it.

I think this game pulls off the style VERY well, I'm impressed. But yeah... not sure I'm really into the teletubbies invading Middle Earth, but whatever.
It pulls it off well because it uses the very same engine.

ManicMatt

Before you all completely dislike me, can I point out that I still have quite a few of my C64 games, as I cannot bring myself to chuck them out?

Lets see in my draw we have...

Rainbow Islands, Spy VS Spy 1,2,3, super sprint, R-type, ghosts and goblins, ghouls and ghosts, CJ's antics, Steg the slug, Tusker, bubble bobble, creatures, newzealand story etc.

(It's a shame I lost "Street hassle" duh duh duh dum de dum!)

But no, I don't want to play any of them, for my memory tells me of how superb they played when I first had them, and to play them now would shatter the memory. Especially the frame rate, or whatever you call it in 2D games, dam the couple of old games I played were slow! (Everyone's against me huh, where is PSM2 magazine when you need them?)

ProgZmax, does this ninja game of yours look like that avater you have then? I always thought that looked cool, the detail and the way their santa hat moves as they run. That level of blockyness I can just about live with. I have the upmost respect for you ProgZmax, and because I know you can produce quality games, I'll play your ninja game when it is released okay?

Okay... if this hobbit game was released in the eighties and we were in the eighties right now (That'd make me under nine years old at least), then I'd say it has excellent graphics! look at how many characters are on the screen as well! But it's not the eighties therefore I think it looks awful. ("BOO HISS!" - everyone)

Did anyone here have the Shoot Em Up Construction Kit, or SEUCK? Oh boy that was great! Yes... WAS great.  :P I'd not just make shooting games though, I once made a detective murder mystery game on it! Although if I was to find that game and load it up now, I'd say it looks crap. ("FECK OFF!" - Everyone)

Good day to you sirs/madams! (*checks* Yep my penis is still there!)

esper

I know what Matt is saying, though. It's like, you're inundated with all this crap like Halo 2, and Fable, and all the other juicy juices that are out on the market today, and then, looking back on C64 games, you're like, "NOOOOOOOOOOOO!!!! I want to like this but I just have too much storyline-less crap in me!!!!" And then you realize that, even though you can draw a kickass pic of Master Chief riding in a Warthog with weapons blazing that you just can't seem to copy the style of the oldskool games!!!

And, CJ's Antics? Did the Pumameister know someone made a game about him?

Spy vs. Spy 1, 2, and 3 were the bong...
This Space Left Blank Intentionally.

ManicMatt

Halo 2 is a very average game.

Hold on Esper, C64 games had storylines in them? Maybe some of them, but most of them consisted of "Your girlfriend has been kidnapped! Rescue her!"

*Plays Half life 2* ah, nevermind.

esper

Hmmmmmm..... Try the SSI series of roleplaying games... the Dragonlance series and the Buck Rogers series... Then give the Bard'sTale and Wasteland a try, and if that doesn't meet your fancy, even some of the simpler games have more rhyme or reason to them than just "rescue your girlfriend..." such as one of my all time favorites, Road War 2000, and the arcade platformer "The Human Race." Not to mention, it was the C64 that introduced me to Infocom and Sierra...
This Space Left Blank Intentionally.

klownstein

Thanks for the criticism (both constructive and otherwise...) of my AGI Hobbits game.  I've just released a beta-test of a combat system that I need tested before I put it in my game.  If you're interested, you can download it at:

http://geocities.com/klownstein/Klownstein

I'd appreciate any comments and/or suggestions that anyone might have.  The beta-test is currently 2 player (so it is easier to test the characters) but it will be single player when it is in the AGI Hobbits game.  Thanks in advance for any help :).

-klownstein

PS.  I've only got a yahoo webpage, which limits downloads.  So if anyone wants to distribute the game through their websites, that's fine by me.  ;)

Steel Drummer

Yo, is this game based on the Hobbit or Lord of The Rings? Nice graphics, I know I couldn't do bgs that good.
I'm composing the music for this game:



klownstein

The game is "loosely" based on the Lord of the Rings trilogy (I may do a "The Hobbit" game some time in the future though).  The combat system, however, is a stand alone 2 player system (for testing purposes).  In the LOTR game the combat will be one player.
Thanks for the compliment on the graphics ;D.  The 16 color limit and the enormous pixels make it hard to draw recognizable objects.

-klownstein   

Steel Drummer

So how is it loosely based on it? I mean, does it totally twist the storyline, does it make fun of it, or does it add stuff to it?
I'm composing the music for this game:



Ionias

Figured I'd throw my 2 cents into all this.

I love the AGI games old and new. Not because of the nostalgic graphics but because of the text interface. It adds so much more depth to the game. The game almost goes from an interactive movie to an interactive book. Props to those that are keeping em alive. Me? I'd never have the patience to program a text parser.

klownstein

Thanks for the comments.  :)

-yodaman11111 :  The game basically follows the plot/story line of the LOTR trilogy.  The story begins in "Hodditon" where you, "Frobo Baddins," are organizing a birthday party for your uncle "Bildo."  It follows the LOTR story line close enough for you to know basically what is going to happen but is tweaked enough to leave plenty of room for surprises.  (It does have a satirical sense to it.)

-Ionias: I agree with you :).  The reason I decided to use the AGI engine for my game was because I loved the text interface as a kid (its where I learned how to type :)).  When I started my game I didn't realize how involved the process would be.  I guess I was naive enough to think that it would be an easy/quick game to make.  Instead I've learned quite a bit of patience...

-klownstein

xenogia

I love AGI games, thats what got me into adventure games back in the mid 80s.  I remember playing Space Quest 1 when I was 7 years old.  Thumbs up for developing a game in a difficult scripting environment.

Steel Drummer

Quote from: klownstein on Fri 03/03/2006 04:13:19
Thanks for the comments.Ã,  :)

-yodaman11111 :Ã,  The game basically follows the plot/story line of the LOTR trilogy.Ã,  The story begins in "Hodditon" where you, "Frobo Baddins," are organizing a birthday party for your uncle "Bildo."Ã,  It follows the LOTR story line close enough for you to know basically what is going to happen but is tweaked enough to leave plenty of room for surprises.Ã,  (It does have a satirical sense to it.)

-Ionias: I agree with you :).Ã,  The reason I decided to use the AGI engine for my game was because I loved the text interface as a kid (its where I learned how to type :)).Ã,  When I started my game I didn't realize how involved the process would be.Ã,  I guess I was naive enough to think that it would be an easy/quick game to make.Ã,  Instead I've learned quite a bit of patience...

-klownstein

So it's basically a parody of LOTR?
I'm composing the music for this game:



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