AGS Fighter

Started by veryweirdguy, Fri 11/07/2003 15:44:56

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Dave Gilbert

Yeah Iqu, that was what I saw.  It looks pretty sweet.  How goes the progress on that?

-Dave

Renal Shutdown

Hey

Progress is going pretty much like everything I do.  Slow.  *Real* slow.
The concept art (on paper) is done, and the special moves are pretty much all worked out..  It's just the lack of a scanner makes things drag nearly as much as my knuckles on the floor.

Also, the plan is to make RONbat a mugen (old DOS version) affair..  but a port to KOF91 shouldn't be *too* hard.  KOF91 seems to have nothing done to it for over a year, and their is a distinctive lack of ability.. as far as I can tell, there's not even a throw.  Mugen looks to have more flexibilty in the long run.. even if it has gone Linux-only recently.  Altho, it'll be ported to Windows soon.

Hugs
Iqu
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Evil

HOW BIG!?! AHHH!!!

Goldmund

Hey hey hey, you'd better check the "thanks" section of the editor's "readme" file!
Gilbot is everywhere.

n3tgraph

cool idea veryweirdguy  8)

* N3TGraph gives alkaline an uppercut
* N3TGraph airguitars!

veryweirdguy

Due to crossover possibilities with RONbat, the engine for AGS Fighter has been changed to MUGEN. There is a link to it in the first post. Iqu & I thought it would be cool if the characters and background from both were interchangable.

Sooooo.........w00t!

Eggie

There is a throw on KOF91. It's called "Fireball".

Gregjazz

Okay, count me in too!

Is the game resolution in 320x200?

Also, what about the character's stats (strength, agility, endurance)? Do we get to make them?

veryweirdguy

You make the entire character in MUGEN and send it to me (via either e-mail or PM).

For sizes, check out the link that Iqu gave earlier of his bum (I know what you're thinking, you naughty AGSer...). That is the size we are going to use (but remember that not all people are exactly the same height)!

If you are having a go at it, please post here so that I can get a rough idea of how many people will be in the final thing.

BOYD1981

what kinda moves do we need for mugen now then?
we already know which ones we need for KOF91, you can't really tell what size the bum is because it's flash and i think RONbat is going to be hi-res unless Iqu is gonna pixellify the art...

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

veryweirdguy

#30
Fiiiiiiiiiiine...

How's this for an offer - make the character in KOF '91 and I'll try my best to convert it into a MUGEN character FREE OF CHARGE!

[size=0.25]veryweirdguy does not take any responsibility for loss of quality or penis size when converting. copyright 1963 goose industries. I'll bet you had to squint to read this small print...[/size]

Gilbert

But there's no "throw' action in KOF91. ;)

Actually I think interested people can just draw the required frames (but you must set out some limits about size, etc) first, and then "compile" into characters by ONE person (of course for KOF91, this involves mostly only editting of text files), that way, consistency is granted, and it is up to that ONE person to decide which engine to use.

Synthetique

that link didnt work.. and i dont have linux.. how the hell should i do it?

LordHart

Quote from: Flippy_D on Sat 12/07/2003 15:34:17
I'll take a shot as well, it sounds hella fun. I already will have alot of it done for AGTV.

Guinea pigs may feature.

By the way, what happened to AGTV? Is it still being made?

Flippy_D

It's almost finished. Alkaline's on a short holiday, he should be back soon. Then he'll polish it off.

BOYD1981

#35
if anyone is having a hard time finding MUGEN i've uploaded the latest and last DOS version to http://www.btinternet.com/~boyd1981/mug10414.zip

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

Nacho

I'll do mine! but the Url does not work... does exist some character tutorials page?
Are you guys ready? Let' s roll!

Renal Shutdown

#37
Hey

Right, firstly, RONbat is going to be lo res, and pixellified.  Here's one frame from the previous sketchy thing, to give a clue on the size of the characters.


As for a moves list, I'd suggest:  (Brackets are optional, but will make for a better fight)
Standing (Bouncing), Stepping (Running)
Punch (High/Medium/Low)
Kick (High/Medium/Low)
Throw, Fall, Jump (Roll), Block (High/Low), (Taunt)
Specials (See other Beat 'Em Ups, for inspiration or come up with something yourself)

If you come up with anything else, do it..  we can always work it in somehow.

Also, Gil's right..  you'll only really have to do the artwork and either me or very will get the character knocked up ready to fight.

* Iqu looks in Very's direction and slowly starts to side-step in the opposite direction.

Hugs
Iqu

Oh, and with the art it could be handy if you sent a text file, with a quick desciption on how you want the character to move, etc..  Eg:
Quick but weak hits
Punches that are really strong but a glass jaw
Big, fat and slow but could take a beating for hours.
General All-rounder, and somewhat dull.
Etc.

Hm.. and what buttons you want for specials (No ridiculous ones, like "Type the first chapter of War and Peace = Tiger Uppercut).
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Evil

What are the backgrounds gonna look like color wise? I need it for AA.

Synthetique

i couldnt get the work files or the airedit.exe
help?

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