Calin Leafshade's Big Source Dump

Started by Calin Leafshade, Thu 09/08/2012 16:26:35

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Calin Leafshade

Hello AGS people.

Here is the source code to alot of my games, both released and not. Bear in mind that these were never intended to be seen by the general public so the source probably contains examples of terrible programming and very rude comments. You have been warned.

They are all released under the Creative Commons Attribution license which basically means you can do what you like providing to give credit to 304 and myself.

The files are here: http://www.sanctuary-interactive.com/~steve/toshare/

DistortionMapping.zip 4.3M   
This is some distortion mapping stuff I did a while ago for a game. It never got made.

EBTsrc.zip 22M   
The source for The Ever Beginning Tale

EUsrc.zip 360M   
Eternally Us. This is a massive file because *all* the source files are included. This includes voice over files, sprites, old backgrounds, everything.

HopeSrc.zip 3.1M   
This is Hope Actually ignore these. They are very unfinished and out of date.. I'll try and find the proper version.

Pixelformer.zip 2.6M   
This is a platforming engine using AGS rooms and regions. You can draw the platforms in using the regions. It's unfinished and a bit buggy but works fairly well.

Anian

Practical example of art and folder organisation from an experienced AGSer. Nice, thanks, it'll come in useful for beginners, like myself to get some things right from the start.
I don't want the world, I just want your half

abstauber

Very cool, thanks for the insight in your work, I especially liked the Ever Beginning Tale sources. It's full of awesome gfx effects :)
Unfortunately EBT just runs at 3 fps - oh well, my machine isn't too fond of 32bit.

Calin Leafshade

3fps? :/

Theres nothing going on in EBT that should reduce your system to 3fps. I'm assuming your system must be hamster powered.

abstauber

Ahhh.. Speedstep was turned on, therefore I just had 1,17 GHz: now I'm up to 7 frames with my Core i5 Hamster at 2,4GHz :-D
I should also mention that it runs at about 37 fps without the nearest neighbor filters.
The platformer is also a lot slower than your Marivania sources, which had a lot more going on.


Calin Leafshade

How odd. There's no graphic manipulation going on in either of those games. I'm assuming it must be your graphics card since its a laptop and the CPU is obviously fine.

abstauber

There we go, it's the 32-bit mode. The embedded graphics core (GMA 3000HD) simply isn't up for the task. Setting the platformer to 16bit made it run at full speed. Cool stuff nontheless!

Calin Leafshade

hmm even given that I wouldnt expect it to be *that* slow. Possibly a bug with the way allegro4 handles 32 bit surfaces.

Alan v.Drake

And the extras that got lost during the way:


- Alan

Sslaxx

#9
CC-BY for the source code as well? Not something like GPL?

And not something like CC-BY-NC for the assets?
Stuart "Sslaxx" Moore.

Calin Leafshade

Dont really care to be perfectly honest. You can consider the source code public domain. It's not like anyone is actually going to reuse this stuff.

Khris

Great stuff, love the ice crystal reflections.

Sslaxx

No need to include the contents of the compiled directories, surely? That does rather bump up the size of the zip files.

That said, thanks for releasing this! Going to be taking a look through it all.
Stuart "Sslaxx" Moore.

Mehrdad

Thanks a lot Clain.This open sources is really useful for me.specially reflections :wink:
 
My official site: http://www.pershaland.com/

Calin Leafshade

#14
Quote from: Sslaxx on Fri 10/08/2012 14:32:59
No need to include the contents of the compiled directories, surely? That does rather bump up the size of the zip files.

Nope, not really but i was doing it quick so I care not.

Quote from: Khris on Fri 10/08/2012 14:29:38
Great stuff, love the ice crystal reflections.

Theres also constant animation and lucas arts lipsyncing in that code, both unfinished.

amateurhour

I just wanted to say thank you for this stuff! It's really really good and will help me out several times over while I learn to create walkcycles.
Co-Founder of Pink Pineapple Ink Pink Pineapple Ink
Creator of the online comic Trouble Ticket Trouble Ticket

ThreeOhFour

Careful of using those walkcycles as references. They're a bit rubbish; I didn't bend the knees enough during forward leg swings. Definitely something you should keep in mind before you learn the bad habits I had while making this stuff.

kconan

  Pixelformer is proving helpful, thanks for releasing this!

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