Any contributions for Demo Quest?

Started by Hollister Man, Wed 12/05/2004 03:28:38

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Hollister Man

Okay, I have been the "art director" for some time now, and have come to a point where I have to say "help!"Ã,  Please, don't take this as just another "help me" thread, though.

The update to the demo has already been storyboarded, and we're working slowly but steadily on.Ã,  As with all projects, the art is pretty much the hardest part.Ã,  See *this* thread to see a trailer.

We already have 5 new rooms for Act 1, in addition to the original rooms from the previous Demo Quest.Ã,  With the new game, we're trying to include a taste of the eclectic mix of artists, writers, and musicians in the AGS community.Ã,  Also important is the history of adventure games and AGS.Ã,  Thus, some screens will have an AGI 16 color feel, and others will remind us of classic Lucas games.

For this reason I ask for help.Ã,  We have several artists who are very talented, but everyone has a style they're comfortable with.Ã,  In addition to their continuous work, we also want to include your art and music.Ã,  Even little things, like sound effects or objects will be appreciated and credit given.

Right now, we've got a jukebox that will include a mix of original music, classic game music, and hopefully some from the favorite AGS games.Ã,  We'll need to populate our imaginary version of the Forums with creative "avatar" like characters, sentries, and probably even some smilies. ;)Ã,  We'll be adding areas with Roman, French, and just plain strange architecture.Ã,  We'll need backgrounds of forests and paths, classic and new, from 16 color to 256 color Sierra style.

In short, this game will be about the community in one way or another.Ã,  It needs your input, your style, your gifts to make it better.Ã,  You can IM me, post here, or send me an e-mail if you might like to contribute.Ã,  Make sure to include the name you want to be credited as.

That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

LordHart

I can do some SCI EGA style screens if you want. Of course, heres a sample:



It doesn't have all the detail I originally wanted to have, because I stopped work on that one and started with a version for AGS with 16-Bit colours.

Hollister Man

Wow, I'd love to use it.  Of course, there's always little things needed to make it fit into the game, but I'll put it in my game folder for future use.  Thanks!

If you'd like to make some in a similar style, PM me, if you would. :)
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

KANDYMAN-IAC

I had an idea that the demo quest could be a trilogy...

you could have different lands... like storyboarding land... where all the graphics are pencil, and through learning about the game creation process of writing the story and making graphics... the world becomes less sketchy and makes more sense.... all the characters stop talking in predefined "may name is bill" responses with masses of spelling errors...

scripting land where you learn about different scripts (like we do now)

and any other number of possibilities... i think done properly would be funking awesome...

I agree with Mr C... we are here to TEACH people, humour is woven into that second....

THOUGH if i can see merit in your process and what you are trying to create then i  am willing to create graphics, both backgrounds, character art and animations.... also i write some mean dialog (as in good... not nasty.... [tough since i made LJE, thats prolly all people think i do])

"Don't lose the bluecups they may be our only hope....!!1!!!1"

"I'm jealous of all of you guys, which means. I love your work, I just hate you as a person.... wait thats not right."

Scummbuddy

you feeling okay, you posting-in-double-forums machine?

I will be trying my hand at making that CJ sprite in the competitions forum.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Hollister Man

#5
Triple, he sent me an IM too. ;)

As I posted on the other side, it is going to be muchly educational, hopefully moreso than the preceding DQs.

Thanks Scummbuddy, I know its a steep request for a lot of people.  Even one standing pose is tough to get right (at least for me, I ended up trashing my try at him, I remembered after I posted)
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Sluggo

I orchestrated the Demo Quest music a long time ago and I guess I never posted it. You can use it if you want.

http://cygnes.homestead.com/files/adventure.mid

I always thought it was weird the way that was written for what seemed like an orchestra, but all the tracks were set to 'piano'. Ah well, I hope this is better than the original at least.

Hollister Man

Wow, that's really great!  We've got a new theme song this time around, but we'll definitely use this as well.  The only thing I noticed is that there is an instrument that kinda overpowers the rest sometimes, and seems to be overloading my crummy speakers.  I don't have a decent MIDI program, though, so I couldn't check what it is.  Maybe I'll pass it off to one of the guys in the team that does music?
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Scummbuddy

It's like StarWars meets Zelda. Nicely done.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Hollister Man

I know that beginning is from Space quest, I used the theme song from it for a fake newscast I did in Jr. High. :)
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

TerranRich

Yeah, it's the SQ4 theme. Nicely re-done, however. But wouldn't a more fitting theme be a mix of SQ, QFG, MI, GF, etc.? Some kind of well-put-together montage?
Status: Trying to come up with some ideas...

Hollister Man

Basically, we'll be using a lot of different themes and other songs individually, (I'll prolly see if Quest studios is still around)Ã, 

This one will prolly be used at the end of the Demo-demo we're preparing, and possibly in the sanctuary or castle areas.

We're discussing a Brittens release of the Demo-demo.Ã,  It won't contain all of the original areas such as the factory, due to the fact that the entrance to the factory is no longer on the "broken curb" street.Ã,  It will, however, contain some brand new eye and ear candy.Ã,  On the educational side, it will definitely contain explanations of the "extra frames" animating background technique, scrolling GUIs, custom animated backgrounds (not running all frames in sequence), and the Educational GUI as promised.Ã,  All cursors and inventory items will have a "hotspot" as well (like AGDI's KQ:RTS)
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

DanClarke

can i give you a Lost Lagoon 'collectable' for 1 of the rooms??

:D

Sluggo

Quote from: terranRICH on Thu 13/05/2004 15:49:32
Yeah, it's the SQ4 theme.

No way! I guess it'd be good if I actually played that series.

Hollister Man

Collectibles are great, any clues as to what it is?  Maybe we can work it into a puzzle
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

LordHart

Sorry, but isn't that midi just the whole of the SQ theme? Did you rework it or did you just claim you did something with it? ???

DanClarke

Quote from: Hollister Man on Fri 14/05/2004 05:21:22
Collectibles are great, any clues as to what it is?Ã,  Maybe we can work it into a puzzle

i havent really thought about it, ill think of something though. Does it just need to be an item sprite?

Hollister Man

The SQ theme was used for the original DQ game, and Sluggo didn't know that it was the SQ theme.  ;)

Yeah, an item sprite would be fine.  Make sure its something that could be connected failry easily.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

TerranRich

Quote from: Os àšltimo Quão Queijo ^_^ on Fri 14/05/2004 06:37:20
Sorry, but isn't that midi just the whole of the SQ theme? Did you rework it or did you just claim you did something with it? ???

Didn't I just say that? :P Pay attention, Ultimate Cheese.
Status: Trying to come up with some ideas...

Sluggo

Quote from: Os àšltimo Quão Queijo ^_^ on Fri 14/05/2004 06:37:20
Sorry, but isn't that midi just the whole of the SQ theme? Did you rework it or did you just claim you did something with it? ???

Yeah, uh, well at least I reorchestrated it (which after hearing the original, it needed anyway). And I added an ending so it didn't repeat endlessly.  ;D

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