Any more commercial games in the midst?

Started by , Fri 15/08/2003 09:34:08

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Necro

If I were to do a commercial game, and like m0ds I think I would love to be a part of the process, it does depend on the team though.

As for adventure games publishing n sales , If a games good its good. I know some people who simply do not like adventure games, but then they are the people that never liked em from the start anyway (must be some kind of birth defect). With the correct marketing a commercial AGS game could easily take off.

i think this quote is appropriate.. "It's a long shot, but it might just do it."

Dmitri

#21
I have to agree with Jet, adventure games just won't sell, here's a convo I had

<Dmitri> hey, just outta curiosity, you guys ever played an adventure game before?
<Riiko> o.o...
<Riiko> yes.
<Riiko> I lurve Metroid.
<Riiko> and Zelda.
<Dmitri> what about games like... Space quest?
<Riiko> I've never heard of that
<Riiko> oh, forgot Morrowind
<Dmitri> umm... Leisure suit Larry
<Riiko> nope
<Riiko> haven't played it
<Dmitri> as a long shot, Monkey Island?
<Riiko> no x.x;
<Dmitri> we were sor of in two different genres, Adventure games are all about problem solving with little to no actual action/mainstream arcade value
<Dmitri> *sort of
<Riiko> ohh
<Riiko> why did I forget that
<Riiko> x.o;
<Dmitri> what about Myst or Gabriel knight, played either of those?
<Riiko> played Myst a little
<Dmitri> ^_^
<Dmitri> Yay! Adventure games aren't dead :D

Edit: Posted with permission
Pretzels :B

Robert Eric

If you can somehow slap an existing Adventure Game like SQ on a PS2, GameCube, or XBox, it may sell pretty well...advanced graphics, better sound/music, and voice acting...
Ã, Ã, 

m0ds

#23
But you can't just say adventure games don't sell so well with an IRC chat!

And Jannar, no - it wasn't you, because everyone already knows about RF :P

eV, I plan too. Let's see if it happens or not ;)

And, Punch - profit may be some people's ambition, but like Ionias', I don't think mine is. I'd just like to say in thirty years time that I released an adventure game that hit the shelves (even if its just the online shelves) because I think it's an achievment.

Distributing a freeware game is also an achievement, yes, but that involves making the game, zipping it, uploading it and buddabing.

Of course, I am more than happy to make freeware adventure games - but I'd love to make at least one commercial game. I can't explain why cos it's quite complicated in my head lol but it's something along the lines of a goal, and since I was a wee lad mine has still been to set up a company that creates point and click adventures.*

m0ds

* Yes, I don't understand what I mean too.

Igor

#24
Commercial adventures are so overrated :P

Look at Gilbert Goodmate. As an amateur freeware game, it'd be, without a doubt, very successful. And i'm sure authors would feel great after completing such a huge project and get positive response. After all, the whole thing worked on their enthusiasm as they didn't get payed (in my opinion the difference don't lie in "commercial" or "freeware" title, but in whether people are getting payed *while* they are making the game or not).
But as they went commercial, the response was much less favourable- with some relatively bad reviews and constant complaining of people that the animations are stiff, that characers don't look good in comparison with backgrounds, that voice acting is bad, etc.. Boloney.

Not to say, i highly doubt they made any money with it in the end (if they did earn something, it certainly didn't pay off for 2 years (or more) they spent on making the game). In some interview they even said, they are completely feed up with adventure genre. No surprise.

My opinion is- if you don't get a *really* good deal with possible publisher/company, sponsor, or whoever... don't do it. Go freeware.

rodekill

I'd like to know what 'selling well' means exactly.
I've always wondered if it's just that the industries standards for what's considered a success have increased, and that adventure games aren't actually selling any worse at all.
SHAWNO NEWS FLASH: Rodekill.com, not updated because I suck at animation. Long story.
peepee

eVOLVE

Generally, selling well means raking in more money than it cost to make and distribute, much like most other industries :)

Anachronox was a flop even though it was a really superb game (imho) because it didn't sell enough to make enough of a profit for it to be a worthy investment for the games publisher.

Equally, films like Fight Club, even though most agree it's a fantastic movie, was a flop because it didn't make enough money to equal the 63 million budget it cost. Of course overall it probably made money, due to DVD/Video sales and various other additions. Unforutnately though, in the games industry it just comes down to how many copies it sells when it's put on the shelves.
James 'eVOLVE' Hamer-Morton

MrColossal

#27
"it won't sell well" "adventure games are dead" bah be quiet

the IF community is kicking everyone's collective amateur asses and when's the last time any of those ever got sold in a store?

i have 2.5 scripts written for a series of adventure games I want to make and sell. I'm going to walk into electronic stores and say "wanna sell my game?" then i'm going to draw a little comic and stick it in the bag and walk into comic book shops and say "wanna sell my game?" then i'm going to go online and say "wanna buy my game?"

if at some point I want to try and sell more copies in stores [which may not be necessary at all, the internet is the greatest resource we have to sell and get noticed, use it to it's full potential and it will treat you well.[which is something i've been meaning to ask Ionias, if he's gone on a maniacle spree[teh pun] of selling himself on the internet, asking for reviews or try to get on various sites, even ones that really don't ONLY cover adventure games, there are people out there who love games, not just genres]] if at some point i want to make it into more stores maybe i'll just pick an FYE out of the phone book and start calling, shipping them there if they agree. or find a publisher online and save up and do it.

if there's anything i learned from college it's that i can't expect to be a millionaire in anything i do. all i can do is create what i want to create and make sure people see it by being agressive and persistent.

making my little comic books and selling them in new york city hasn't gotten me one job, having a site on the internet has gotten me the jobs. Getting into stores will be nice but selling on the internet is the way to go.

that was pretty long and rambling so i'll show a potential sprite for me new game:



edit: ah hell, here's another i just made



love,
eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

m0ds


GarageGothic

MrColossal: Love the pose in the second sprite. Very cute. Reminds me of a guy I saw at the gay pride parade this weekend ;)

rodekill

MrBig is right. Stores are overrated.
Ionias has the right idea. It's a little more work, but at least you've got complete control over everything, and you don't have to deal with pea brained game store employees.
SHAWNO NEWS FLASH: Rodekill.com, not updated because I suck at animation. Long story.
peepee

Captain Mostly

#31
the first guy is cool (although alarmingly lacking gentiles!)

The second guy looks like his hips are glued on at the wrong angle!! It'd be alarming if I wasn't so used to seeing it. I should probably get someone without a lazy eye to help me straighten mine out...

YOUR PICTURES ARE COOL!

EDIT:
I really love the thought of being able to get amateur games sold in shops (although probably not games shops, as they're often quite snooty). Just the idea of LOCAL computer games tickles me.

MrColossal

#32
supposedly that's how sid meir got his start, he made a game for the ...something something... commodore or whatever, copied it to disks, printed the manual out on his dot matrix [ahhhh the sites and sounds of dot matrix] and walked to a game store and said "wanna buy my game?"

i don't see why not to go to game's shops. even if they are snooty go to another one in a different area, speak to the manager. convice them, give them hea---

heading.. Be a beacon

eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Captain Mostly

wow, I bet you just mentioned talking to shop owners to set you up with a GENIOUS "giving head" gag later in the thread. You're wild man! WILD!

MrColossal

#34
and i even referenced a movie with it!! I have my fingers in alllll the pies!

oh yea, here's a question, who would pay 3 dollars for Pleurburgh?

And who would pay 50 cents for 6 Day Assassin?

eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

rodekill

I would, but you already know that, since we talked about it before.
I bet a lot of people would. The big issue is making transactions easy over the net. A lot of people are still afraid to use their credit cards, paypal is annoying etc...
SHAWNO NEWS FLASH: Rodekill.com, not updated because I suck at animation. Long story.
peepee

MrColossal

see that's the problem, yea. making the transaction easier. which is a problem we as game creators can't change

i mean, 3 bucks for PB, 3703 times downloaded times 3 dollars = 3703 * 3 = 11109

50 cents for 6DA + 7506 times downloaded = 7506*.5 = 3753

if my math isn't totally retarded.

imagine a simple process of just clicking "download" and "agree" to pay 3 bucks for PB, which is WELL worth it. and chrille would get the mad money.

not that it's all about the monies

eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Esseb

It would be nice but so would a lot of stuff.

rodekill

SHAWNO NEWS FLASH: Rodekill.com, not updated because I suck at animation. Long story.
peepee

MrColossal

oh yea, i've been meaning to mention

how come garage gothic and the captain [two gay males as i see it] and mods both assumed that the second sprite was gay?

when i drew him he was a male counterpart to the female character i was drawing at the time, he was straight as an arrow and very much attatched to the woman he was drawn for

what i find funny is that at the same time this was said we were saying how stereotypes in games and in life are stupid and that people shouldn't do it

just cause he's got a little slant in his hips doesn't mean anything but he's got a slant in his hips

explain yourselves

eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

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