Bad Timing opens new website + forums!

Started by Erwin_Br, Sun 16/11/2003 18:51:09

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Erwin_Br

Hi folks!  :D

For the people that don't know about our project Bad Timing yet: Bad Timing is an independently developed classic point and click comedy adventure with 2D hand-drawn backgrounds, spoken dialogue and an exclusive soundtrack.

We've just opened a brand new website! We also opened our own community forums. They're a bit empty now, so we hope some of you are brave enough to sign-up and start talking ;)

Take a loot at http://www.justadventure.com/IndependentDevs/BadTiming/index.html  ;D


Thanks!

--Erwin

Czar

Great. :)
I'm really looking forward for this game for quite a bit.
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Darth Mandarb

This looks totally bitchin'!!

The site is great, the graphics are unique and entertaining.

I can't wait for a demo!!

If you need/want Beta Testers sign me up!  

cheers,

]).]v[.

foz

The game is gonna be massive on the adventure circuit..........

That is if you can match your graphics with good gameplay and story.

I can`t wait...........hurry up and finish.

remixor

Well, I've been looking forward to this for bloody ages, so FINISH IT SOON!  ;)  
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

OpulentRecords

Utterly impressive screens!
Truly the best I have seen so far.

Check my thread in this Cat, I would love to have you involved in my project although Im sure your time is limited as it is.


Lucky

Hmm... I'm sort of disappointed since there aren't really big (earth trembling) changes. Oh well, the game still looks great. ;)

Erwin_Br

Quote from: Lucky on Mon 17/11/2003 20:52:15
Hmm... I'm sort of disappointed since there aren't really big (earth trembling) changes. Oh well, the game still looks great. ;)

Hehe, I see what you mean. The character descriptions are new, though. But I'll add one or two extra screenies soon just for you ;)

--Erwin

m0ds

Good stuff! The art does look uber cool. Can't wait to play it!

*ahem*

Lucky

But I'll add one or two extra screenies soon just for you

Yay! ^^

Rincewind

Allright! Kickass - I'm really looking forward to Bad Timing! (Have been ever since I saw the first screenshot...)
Good luck with it, man!

Erwin_Br

Quote from: m0ds on Tue 18/11/2003 20:15:21
Good stuff! The art does look uber cool. Can't wait to play it!

*ahem*

Yes, I've heard the music is going to be a blast as well  ;D  ;)

--Erwin

Czar

tho' when i think about it, the previous page had more of that 'atmosphere'... y'know...
Maybe i think like that because the background is white on the new page?
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

GetReal

Time to take off your rose-colored (or AGS-colored) glasses and get real. This looks like another crappy attempt at a "funny" parody with Cpt. Jane Anyway... A quote from www.adventuregamers.com about "Adventures of Fatman" explains this very well:

"There is a fine line between good parody and your buddy who thinks he’s going to be the next Weird Al."

By the way, while backgrounds look somewhat decent for an amateur game, the character graphics suck horribly.

'Nuff said. :P

MrColossal

heh nice post, way to hide behind being anonymous

i'd love to see what games you can produce

i also like how you can already say that this game sucks from a few images on a website...

go away, jerk
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Las Naranjas

Oh well Edwin, looks like you'll have to give up and become a fisherman, since how can you argue with that right?
"I'm a moron" - LGM
http://sylpher.com/novomestro
Your resident Novocastrian.

Erwin_Br

#16
Quote from: Las Naranjas on Fri 21/11/2003 06:52:37
Oh well Edwin, looks like you'll have to give up and become a fisherman, since how can you argue with that right?

Indeed. The game's not even going to be a parody, go figure.  ::)

--Erwin

tamper

However, on the subject of the BT character sprites - you may benefit from the next release of AGS, as it supports alpha blending.

One of the AGS-related issues the artwork suffers from is the nicely anti-aliased backgrounds clashing a bit with the non-anti-aliased (aliased?) foreground characters.

With alpha blending you could have smooth edges to your characters which would help marry the foreground and background.

Not that this should hold up the demo's progress, but it might be worth considering for the real game.

t
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AGA


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