Continuious 3D Walking

Started by Evil, Tue 04/05/2004 01:39:42

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Evil

Ok, I was pondering around the idea of continious walking and I thought up this little idea.


Imagine that these are all four sides of a building. Now we set scaling so that the character gets larger on the edges and smaller twards the middle. Making the walkable areas a band that has the same arc as the building would make it look like the character is walking all the way around.

Call me crazy, I dont know how to explain it further.

Anybody get where I am going? Maybe this is just stupid

LGM

You. Me. Denny's.

Evil

I would but I havent opened AGS for a long while. I was hoping somebody cought onto my idea and could help me out.  :-\

LGM

It isn't THAT hard to do in AGS.. You don't even have to do any scripting..

I'd do it if I wasn't lazy.
You. Me. Denny's.

Pessi

So basically, this would make it look as if the character was walking around a square-shaped building and the camera would circle around the house? I think it would work. If you made some kind of foreground objects pass by every now and then, it might be even more convincing.

I'm not sure if it would look too rigid. That issue could probably be solved with some diagonal views for the character. Might be hard though. Anyway, I could see uses for this technique.

Proskrito

QuoteIt isn't THAT hard to do in AGS.. You don't even have to do any scripting..
I think it would require some scripting, because scaling levels in walkable areas change vertically (i hope that made sense) so you might have to change the scaling level in script depending on the character's x coord.

Ali

The Simpsons uses distorted backgrounds to simulate panning, and I think some of the discworld backdrops did a similar thing.

I think the arcs that describe the bottom of the walls on your diagram would have to be a little steeper though.

I'd be interested to see if this would work. I'd try it out, but I'm on a network'd computer sans AGS.


Haddas

This sounds overly cool. Why do I never come up with these ideas :P
Anyways. cool.

LGM

Don't say those kinds of things, Haddas.. You'll imply that Evil is a genius and his ego will enlarge!
You. Me. Denny's.

Sam.

i am sorry. i really want to understand this but i don't can someone do a demo? i don't even understand what oyu are trying to show. Maybe i'm just stupid
Bye bye thankyou I love you.

stuh505

Juding by the picture, I think Evil meant for walking around the inside of a 4 sided building...if this were for walking around the outside the lines would be going the opposite direction...in either case, it seems like this is just something that everyone already does...

Ashen

Quoteit seems like this is just something that everyone already does...

I don't think I've seen anything exactly this anywhere before, but I guess it's basically just a looping room.

The biggest question I would have is, why? I'm having difficulty thinking of a reason to do this, other than for the sake of it.
I know what you're thinking ... Don't think that.

Layabout

There was a test demo thingy where this was done. I can't remember who made it, but i know it is possible. I was gunna use this effect for the RON town square, as in my eyes it is round. It would have been alot of fun to utilise.
I am Jean-Pierre.

Evil

Yeah, Pessi explained my idea better. Anyone know where I can find this game that Layabout is talking about?

Davis

They did that in the central room of the alien complex in The Dig, the room underground right after you got teleported to the other planet from the asteroid.

Here's what I'm wondering, does AGS have a loop background feature? I mean, once you've walked from one edge of the screen to the other, does AGS have a setting to allow it to repeat? If not, isn't this whole conversation kind of moot? And if so, then isn't that feature's inclusion in AGS make this conversation... old hat? I mean, just to say that, if the feature were written into the program, it must have been put there to anticipate just such an occasion... right?
"So I've proved my point a thousand fold," snorts Davis. "Ho ho."

Ashen

That's what I said a few posts ago.
There isn't actually a 'Loop Room' function, as far as I know, but the scripting needed to do it is in Demo Quest. So, while I see what Evil means, and yes, it's kind of a nifty idea, I don't get the point of this thread.
I know what you're thinking ... Don't think that.

Scummbuddy

what are you talking about. you can loop rooms in ags, just by having it larger than the resolution youre working in
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

MrColossal

what are you talking about scumm?

he's not talking about scrolling rooms he means an infinitely walkable room where you can constantly go right and eventually you'll loop around to the start again without leaving the room
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Gilbert

You can? It's loop not scrolling, unless I missed some updated features, looping of room is not possible unless using script-hacking.

EDIT: fast rice!

Scummbuddy

its late in the morning where i am. im sorry. my bad. i didnt elaborate on looping, i just wrote that little sentence.  ::)
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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