For your consideration in the AGS Awards 2005

Started by SSH, Thu 12/01/2006 10:38:24

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SSH

This thread is for those who think that their game might be worthy of an AGS Award to post a small image or bit of text about their game and a link. Please limit images to a double-height sig banner (i.e. 600x100) or a small screenshot-size (320x200). Larger images may be removed! Any posts off-topic will also be pruned...

Categories:
Best GameBest DemoBest Non-adventureBest AGS Resource
Best GameplayBest StoryBest Background ArtBest Character Art
Best AnimationBest ProgrammingBest MusicBest Use of Sound
Best PuzzlesBest Player CharacterBest Non-player characterBest Dialogue Writing
Best DocumentationBest Short GameTeh P31NS AwardLifetime achivement

Please no FYC for the last two categories

This is NOT a nominations thread... this is simply to let people know which games are out there. Vince's post is a good example of how you should do it. If you think it is a bit tacky to mention specific categories just don't bother with that bit (which is, of course, code for "My game should be nomintaed in ALL the categories"  ;) :P )
12

Vince Twelve

#1
I'd like to submit my short OROW competition entry, Anna into the hat for the following categories:


*Best Documentation -- Anna uses a unique Flash-based manual that can detect how far you are in the game and provide an appropriate hint if you're stuck.  It also unlocks some interesting background information that will be increasingly important should a sequel ever be made.

*Best Scripting/Programming -- Anna has a unique pseudo-3d look thanks to heavy use of custom-coded paralax movement.  It also incorporates some rather scripting-heavy puzzles and full keyboard control.

*Best Short Game -- Helm liked it!

*Best Gameplay -- It's definitely original.

*Best Dialogue Writing -- I'd like to refer you to Madmanmunt's comment on the AGS Game's Page:
Quote from: madmanmunt...while the game achieves a perfect, detached futuristic feel, this is countered by real warmth in the superb script. A heavily philosophical 15 minute introduction introduces us to our two main characters, Hero and the 80% organic computer Anna. That Anna can feel emotions means that her relationship with Hero is complex and compelling. During the introduction it is set out for us as the pair bounce good natured insults off each other during a debate about free will. The script is intelligent and wonderfully observed. It would be easy to ignore the characters in favour of simply setting out the philosophy that Anna has come up with but the game intersperses this weighty dialogue with realistic emotional responses.

Anna is not even a physical presence in the game and yet her relationship with Hero is the most intimately observed and convincing relationship I have run across in an AGs game. The pair lapse into their career dictated roles only when necessary. The rest of the time they are sparking off each other with witty barbs or engaging in emotionally escalating debates. I may be going to far here but I'm sure I even sensed a little sexual tension between the two...

*Best Non-player character -- Anna.

Thanks for your consideration!




Oh, and while I'm at it... Domestic Conspiracy for:

*Best Demo -- It's unique and challenging!  Plus, it has a sweet menu!

Radiant

Okay, shameless self-promotion, but I'd like to submit META for consideration in the following categories:

* Best short game because in its thread in the "completed games" forum, many people professed to liking it.
* Best scripting because it implements AGS within AGS, and considering the fact that the four "rooms" within Awesmoe Quest are actually a single room.
* Best puzzles because meta-puzzles are rather rare.

It probably isn't the best AGS resource even though it apparently teaches stuff :) Also, Cuppit tells me that he, as the most glorious blue cup, really deserves to win the award  for the best non-player character, but I think we'd all prefer if he'd shut up for the time being.

Oh as a side point, it may be useful to rename the "best scripting" award to "best programming", to distinguish it from "best script writing" or "best dialogue script" (because in past years, voters have been known to confuse that).

AJA

Alone in the Night is a short game made for the OROW competition.
Link: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=595

* Best Animation - The game contains a lot of different animations for the main character (at least for a game made in one week). The animations were shot against a blue screen with a "real actor" (me).

And here's a screenshot:

Ubel

Buna Wants Beer
A very short and easy MAGS game I made last August.
Link: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=608



*Best Player Character - A lot of people have told me that Buna is one of the most original characters they have seen in AGS games this year.


Also you should vote The Secret of Hamster Island in all gategories because it's simply the best adventure game there has ever been! :=

Shane 'ProgZmax' Stevens

#5
For your consideration...



And here's a link to details about the game...


I'm not going to describe why I feel the game should be considered for a specific category because my opinion doesn't really matter here.  These are just areas I feel the game was competent enough to deserve your consideration:

Best Game - play and decide for yourself.

Best Animation - play and decide for yourself.

Best Gameplay - play and decide for yourself.

Best Documentation - play and decide for yourself.

Best Story - play and decide for yourself (or listen to Esper ;) ).

Best Programming - play and decide for yourself- especially the light puzzle!

Best Player Character - play and decide for yourself

Best Non-Player Character -play and decide for yourself

Best Music - play and decide for yourself -I've added a link to the games page with just the soundtrack in case some people want to hear it without playing through the whole game again.

Best Character Art - play and decide for yourself


My most important message here is PLAY AND DECIDE FOR YOURSELF.   

----------------------------------------------------------------------------------------------------------------

Also, please consider Dance Til' You Drop for Best Short Game since Richard Simmons would cry if I didn't at least try.





Thank you for taking the time to read this and I wish everyone else the very best of luck!

-ProgZ


Gord10

LOST IN THE NIGHTMARE

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=642

*Best Story
*Best Player Character
*Best Gameplay

and *Best Use of Sound

These are for your consideration.

Games are art!
My horror game, Self

Grundislav

#7
BEN JORDAN CASE 4


http://www.grundislavgames.com/games/bj4.zip

You can nominate it for anything you like, but I'd like you to consider it for BEST MUSIC because Ghormak got robbed last year, and also BEST USE OF SOUND for DarkStalkey's amazing effects.

AGA

Christmas Quest



On behalf of the team at Adventure Gamers who worked on the game, I would like to put forward our short Christmas game, for all eligible categories, but most definitely:

Best Short Game
Best Dialogue Writing
Best Music

Sektor 13

#9
Stargate Adventure



***Best Game***
I tried to make a kind of a professional game and i spent almost a whole year editing detailed animations for main characters, nice backgrounds and simple but effective GUI.

***Best Gameplay***
Hm, try it :)

***Best Animation***
I animated almost every move/use of object for main character, a lot of "Water" effect for open Stargates + others.

***Best Puzzles***
Maybe they are not so hard to figure them out, but there are multiple solutions for half of the game puzzles and are very different from each other.

***Best Background art***
I spent several hours on each background and try to make it as good as I can, try it.

***Best use of  english ..NOT!***
.joke:P

--------------------------------------------------------------------------------------------------------------
-> Maybe some of you don't like Stargate world, but I still hope you will try my game. :=

Barbarian

#10
I'm proud of our ATC team effort and would like to nominate "The Great Stroke-Off!":
http://www.adventuregamestudio.co.uk/games.php?category=1&action=detail&id=540


Up to people to play and decide what category or categories that this game might fall into, but I might like to see it nominated in the follwing categories if possible:

Best Game: I think we did a "heck-of-a-job Brownie" on this project. A lot of hard effort and time was put into this winner of the last ATC. I'm proud of the overall project and the efforts put into by the contributing team members, and I think the game is strong in many aspects. The art, music, characters and story in this game were all created from scratch specifically for this game.

Best Animation: "HillBilly" did a fantastic job on the Artwork and the Animations in this game. I mean, come on, doesn't the scene of "Uncle Ernie Polishing his Stick" crack you up? Ã, What about the complete panic of the nerds running away from a crazed chain-saw-weilding psycho? I think some of the animations scenes in this game might become really classic material.

Best Gameplay: I think the game keeps the interest and involment of the players from beginning to end, and, having a second alternate path the players can choose during game-play also adds greatly to the "re-play value" of the game.

Best Story: Oh, it's a warped twisted story I admit (hey, sometimes I have a sick mind Ã, :P Ã, Gotta love all those "stick & balls" jokes too... but if you honestly give it a chance you'll see there's a method to the madness, and it's probably one of the funniest stories in an AGS game yet.

Background Art
AND
Best Character Art: HillBilly really went The-Whole-9-Yards in truely artistic detail on all of the Background and Characters you see within this game. Yes, the scenes are almost "comic-book-like", but it fits the story, gameplay and characters so well. When a gaming-site reviewer says to the effect that's the art style is like the classic "Ren & Stimpy cartoon", I take that as a big compliment.

Best Progrmming: Ã, Okay, though it might not seem particularily "spetacular" in some ways regarding the programming, but there was a lots of hard work put into the programming of this game. Just to get the many animations sequences to work smoothly and at the right times and in the right way, plus the fairly unique Redneck Duck-Hunt and Drunken-Violent-Bums arcade games within the main game, plus programming two different story-paths within one game, it took a lot of programming skill to put it all together, and all within tight limited deadline schedules (and I should know as I did the bulk of the programmin' for this game Ã, ;)

Best Music: As far as I'm concerned, "Eigen Lenk", who did all of the original music for this game is a very talented musician indeed. He did a perfect job of coming up with just the right music to fit all of the various scenes within this game and it really helped to add to the humorous and bizarre atmosphere and mood of the game . Ã, Some people even mention how some of the catchy tunes "get into their head", and they find themselves humming it.

Ummm, okay, I think that's some of the categories this game might well fit into, but some of the other categories might suit this game as well depending on the consensus of the adventuring-gaming masses out there.

Ã,  Ã, Thanks to everyone for your consideration.
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

Mordalles

i would like to make people aware of a game that is not well known, that was released this year: (its a game made by calacver)

He's gone historical.



Dialogue Writing: This is possibly one of the funniest AGS games ever. seriously, its hilarious. The dialogue is excellent. And just so funny. (to me, the funniest of all ags games)

Best Player Character: You play with Treg. One of the most original characters around.

Best Non-Playable Character: There are so many characters in this game each with their own personality. What's more, you can just guess their personality by looking at the sprite. Calacver is really good at giving life to sprites.

Best Character Art: I have never seen anyone giving characters in a game personality like calacver did with his 20x50 sprite sizes. i dont know how he did, but you just look at a sprite and know their characteristics.

Best Game truly one of my favourite games this year. play it.

i hope calacver doesnt mind, but i really believe his game deserved more attention.

creator of Duty and Beyond

Erenan

I'd like to mention the Bunker, which was my entry in the June 2005 MAGS competition.



Best Player Character: I got several comments to the extent of, "The ronin golfer is such a great and original idea!"

Best Non-Player Character: Specifically, Garrick the Treasure Hunter. Personally, I felt that his dialogue was interesting and funny, and he's just cool. :P Also, I think that the skulls Soren and Skal and Nag the Hermit are reasonable considerations.

Best Music: I was very happy with the music I created for this game. In spite of the fact that it was all MIDI, I felt that it was well written and worked well in adding to the feel of the game.

Best Dialogue Writing: I received multiple comments praising the dialogue in this game for being witty.

...

Also, Javelin Catch for all awards.

Um... Just kidding. :P
The Bunker

esper

#13
I really don't think my game had the best art in the world, and the music is ripped from FlashKit, but I worked really hard on it nonetheless, and think the story is really good. Thus, for your voting pleasure, I would like to nominate ESPER: The Town on the Edge of Darkness.

(

http://www.adventuregamestudio.co.uk/games.php?action=download&game=610

For the following categories:

BEST SHORT GAME- because alot of people thought it was fun, scary, and atmospheric.
BEST PLAYER CHARACTER- Ian McDermott is one badass zombiekilling mofo.
BEST STORY- I wrote it as a short story, and decided to gaminate it. The original short story comes with the download.
BEST DIALOGUE WRITING- Ian is also a fairly witty fellow, and anyone who crosses him either gets shot down or pierced by his rapier wit.

This Space Left Blank Intentionally.

Wretched

Zugzwang

Best Programming - 4700 lines of code to make the chess engine and chess puzzles work + rotating sprites code (pre v2.7)

MagsicII

Best Use of Sound - No dialogue so everything is done with sfx. (over 100)
Best puzzles - Loads of unique puzzle ideas.

IceMan

#15
Da New Guys
[/b]

Best Story
C'mon - how many cartoon action comedies about WRESTLING are out there?

Best Dialogue Writing
The characters come from a wide range of places, so there's lots of different dialects and personalities coming through.  Plus it's funny.

Best Puzzles
Vel reckons they could be the best ever in an AGS game - gotta count for something!

Best Gameplay
Because good puzzles = good gameplay

Best Playable Character
There are 3 PCs in this, but I'd like to specially nominate Brain.

Best Non-Playable Character
Smiley Joe, the infant villian.Ã,  He's so diddy!

Best Game
You never know!


Bear Story
[/b]

Best Short Game
It's a throwback to the classic Dizzy games of old.Ã,  I'm a sucker for retro.


Da New Guys: Day of the Jackass demo
[/b]

Best Demo
It's got a decent mix of cutscenes and puzzles, showing off the new gameplay, graphics and story.

Etcher Squared Games

I'm going to shamefully attempt to put Into The Light into the running.

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=612

Best Programming
Just because of the unique gameplay
Best Music
This would be all ReleaseTheFrogs
Best Short Game
In General...

I was hoping for a category "Best original concept".Ã,  This game would fit there.

;D
website: http://www.etcher2games.com/
email: etcher2games@yahoo.com
forum: http://www.etcher2games.com/forums

Anyone want to make my website for free?

Akumayo

Ehh, why not?Ã,  I'll enter Labyrinth under

-Best Non-Adventure Game (Not only are there few in this category, but I think my use of AGS was rather unique, and the game itself is pretty enjoyable)

Here's the link (the comments below the first post are for the earlier version, the final is up for download though)
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22576.0
"Power is not a means - it is an end."

Trisk

#18
The link to the game is at the bottom!

I'd like to submit my game, Prodigal, for:

Best Game
I worked hard, and the combination of story, puzzles, music, sound, and atmosphere all create the game's world in a way that is uncommon for any game.

Best Gameplay
Prodigal's story and atmosphere will keep you glued to your monitor to see what is around the next corner, and what will happen next in the story!

Best Puzzles
Balancing puzzles in an adventure game can be difficult. It is all too easy to end up with utter nonsense like many Lucasarts games, and also very easy to make them too obvious like Resident Evil. Prodigal has a good blend of challenge and logic to all its puzzles.

Best Documentation
Hey, how many games include a walkthrough? I didn't want anyone to quit playing because they were frustrated.

Best Story
Prodigal's story is awesome! If you haven't played it all the way through the credits, you haven't seen the last of it! The shocker ending is unforgettable!

Best Background Art
3D gives the ability to have animated backgrounds like no other. From the green lightning shining off the Ela portals, to the murky reflections in the oily water, I'm proud of Prodigal's backgrounds.

Best Music
Prodigal's background tracks defy simple definition. Are they music? Sonic disturbance? Also, the tracks by Peter Thomas, and the credit track by goth rock band Shadowplay make Prodigal's soundtrack professional like no other!

Best Non-player character
Mike. Just go play the game and see why!

Best Character Art
Edgar Rocha's many closup drawings of Prodigal's characters give them a life and depth that is hard to achieve.

Best Use of Sound
So spooky! Prodigal regularly uses every available audio channel that AGS has! Play it at night with the lights off and the sound turned up!

Best Dialogue Writing
Touched up by lgm, and passed back and forth between four other people, Prodigal's dialogue took a long time to write.

Phemar

#19
I nominate 1213: I'd like to nominate it for Best Demo and Best Non-Adventure

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