Game Idea looking for suggestions

Started by dbuske, Fri 30/08/2013 15:47:33

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dbuske

I am planning to make a game called Deadwood Davy.  A game using Reality on the Norm characters.
Some modified with cowboy hats.
Any ideas on story lines?  It will be in Deadwood, North Dakota in modern times.
Backgrounds will of the actual town, real photos.
Maybe with black and white flashbacks to Deadwood in the 1860's or so.
What if your blessings come through raindrops
What if your healing comes through tears...

Snarky


Grim

Why don't you just sit down with a cup of coffee and think about ideas yourself?

Coming up with a story is the best part of making a game!

Adeel

Quote from: Grim on Fri 30/08/2013 17:23:36
[...] Coming up with a story is the best part of making a game!

I agree (nod). However apart from being the best part, it's the most hardest part to pull off in my opinion!

Baron

There should totally be a dead tree somewhere, evoking both the title and an atmosphere of decline and desolation.  And cowboys holding hands, just to challenge stereotypes.

qptain Nemo

Quote from: Grim on Fri 30/08/2013 17:23:36
Coming up with a story is the best part of making a game!
Pfff, are you sure coming up with jump scares isn't the best? :P

Grim

Quote from: qptain Nemo on Sat 31/08/2013 09:48:35
Quote from: Grim on Fri 30/08/2013 17:23:36
Coming up with a story is the best part of making a game!
Pfff, are you sure coming up with jump scares isn't the best? :P

Jumpscares?

I wouldn't know about such thing;)

Babar

Quote from: Adeel S. Ahmed on Fri 30/08/2013 23:17:42
Quote from: Grim on Fri 30/08/2013 17:23:36
[...] Coming up with a story is the best part of making a game!

I agree (nod). However apart from being the best part, it's the most hardest part to pull off in my opinion!
Is it, though? You could probably come up with a dozen ideas in an hour. It is the part immediately following that that seems so hard :cheesy:.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Adeel

Quote from: Babar on Sun 01/09/2013 16:50:07
[...] Is it, though? You could probably come up with a dozen ideas in an hour. It is the part immediately following that that seems so hard :cheesy:.

Hmmm, you're right.

Coming up with a story is somewhat easy but breaking it down into the puzzles is one daunting task!

And the inability to come up with less obvious puzzles is my main weak point.

Grim

In my experience the best ideas come when you get started- you make some backgrounds and you put your characters in there and the story just gets rolling all by itself. There's no need to write a 500 page script beforehand.

Baron

I like writing out scripts/design documents.  I don't always stick to them very closely because I get better ideas as I go along, but it sure is nice to fall back on those old ideas if I can't think of anything else.  Probably better than actually writing out a plan is to just keep a journal of all your good ideas -sometimes they only come once!

qptain Nemo

Quote from: Baron on Mon 02/09/2013 03:29:48
Probably better than actually writing out a plan is to just keep a journal of all your good ideas -sometimes they only come once!
I don't think there's any need to only do one or another, but at any rate, I find this very helpful because I get ideas of all sorts and scopes all the time and instantly integrating them in the right place, as well as figuring what that place may be to begin with, seems inconceivable.

Adeel

Good idea (nod). I'll try to keep record of my ideas, this time.

And yes, I agree that many ideas come only when you start working on the game.

So, dbuske. It would be better to get started working on the game (if you've not started already).

For inspiration and refining of ideas, you may take some time and play RON games. Especially those which were made recently.

Retro Wolf

#13
I get the feeling he's not making a RON game. It sounds like you already have some crazy ideas. Just run with it and see what happens!

Edit: Yes, play the recent RON games! :)

Grim

As you see, there are many different ways to create something. Each way is good if it works for you;)

I played some of your games before. They might be far from perfect but one thing I never thought you lacked is originality, and that's a positive sign!;)

shadowface

Here is an Idea  A women  had a dream. She  is working for as an FPI agent. She has to find this criminal. She soon realizes that her dream came to  reality. The criminal lock's her in her dream. Now her kids must safe their mother and find the criminal.

CaptainD

Quote from: shadowface on Fri 20/09/2013 06:00:12
Here is an Idea  A women  had a dream. She  is working for as an FPI agent. She has to find this criminal. She soon realizes that her dream came to  reality. The criminal lock's her in her dream. Now her kids must safe their mother and find the criminal.

Then it turns out that the kids are actually the villains, the dream is a dream within a dream and thus closer to reality than the reality that had previously been known, and the world has been taken over by robots.  Meanwhile an asteroid is going to crash into earth and Bruce Willis in contract-tied so it's up to YOU to save the planet.  Also giant robots are coming to fight other giant robots, and then eventually team up to destroy the mutants, who are in control of the robots (not the giant ones) that have taken over the world.  Eventually the robots end up realising that they are somehow losing the battle and will have to send a humanoid robot back in time to destroy the human who might destroy the robots or something.  I shall name this game Ocean Spirit Dennis MEGA QUEST: Ponch Runner.  For the sequel, the mutants will unite against the giant robots, and the original robots from the future that has now not happened will send back another humanoid robot to stop the first humanoid robot from doing... whatever it is that the first one was supposed to be doing / has done / will do.  Eventually we will have to do a huge reboot of the whole thing or make an alternate universe.

Now THAT would be a cool game. 8-) :-D 8-0

Ben X

Quote from: dbuske on Fri 30/08/2013 15:47:33
I am planning to make a game called Deadwood Davy.  A game using Reality on the Norm characters.
Some modified with cowboy hats.
Any ideas on story lines?  It will be in Deadwood, North Dakota in modern times.
Backgrounds will of the actual town, real photos.
Maybe with black and white flashbacks to Deadwood in the 1860's or so.

Zombie cowboys attack!
Ghost cowboys attack!
A time-travelling cowboy is involved in a race to find buried treasure!
The town of Deadwood is about to be bulldozed to make way for a new highway, and one young girl tries to stop it; a parallel story of a young girl living in Deadwood 1865 highlights the passing of time and the effects of social change.

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