I'm trying to remake the Quest for glory series with Neverwinter Nights.

Started by JRVthatsME, Wed 24/10/2007 04:20:20

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JRVthatsME

Hi everyone.

I have been browsing the net looking up about the old Quest for glory series and found my way here. I think it's fantastic that people can now make there own games like the clasic 2D adventure games I loved growing up. I have downloaded the AGS and I'm having fun with it so far. I noticed some sites that wanted Quest for Glory to be continued, and some others where fans are trying to remake it. I know everyone here is very devoted to the classic 2D adventure style game but I thought I'd ask anyway. Knowing that there are lots of fans of this series besides me out there has inspired me to try and make a 3D version using the Neverwinter Nights Toolset. Thing is, I dont actually own any of the original games so I'm relying on what I can find online.

I want to make it as close to the original in appearance as I can. "just with another dimension added  ;D". I've been trying to find screenshots online but there simply aren't enough. I want to make every monster and character in the series look as close as possible to the originals. I just dont know what all the originals look like. So if there are any members of this forum out there who have any of the games and would be interested in helping me out with a few screenshots, I'd be very greatful.

Thanks.

Nostradamus

First of all that's a very interesting idea, which if finished would be an awesome experience to play although if you haven't played the game you might not realize how big a project it is. Not to discourage you, but before starting big projects you should know the scope.

Now, you absoloutely cannot do a remake of a game you haven't even played based on screenshots or whatever. You HAVE to play the game through with all 3 character classes.
So you have to buy the game and you can still buy the game (and the whole series) on E-Bay or such sites.



Ubel

What Nostradamus said. And after playing the games you will finally realise that there is no point in remaking games that already are so great.

Radiant

While I applaud the enthousiasm, I believe there are two problems with what you're trying to do:

First, most people do not own Neverwinter Nights and have no intention of buying it, and therefore will not be able to play your remake.

And second, it is a genre mismatch. Quest for Glory is, at the bottom, an adventure game. If you put this in an RPG engine, you will probably find that this reduces the scope of the adventure elements (because of the way the engine works) and either add more RPG elements from NWN (in which case it won't be QFG any more) or not use the existing NWN elements (in which case it is "weird" for an NWN mod).

JRVthatsME

Thanks for the input everyone. I'll try and get the originals off ebay. I have actually played Quest for Glory 1-4 before, but that was about 10 years ago and they belonged to a friend of mine. I've moved a few thousand miles away from where he is 9 years ago and have long since lost contact with him so that doesn't help. I've been studying walkthroughs online to help remind me how it goes. I still think with the right scripting and custom content it can be done. I'll just have to wait untill I can manage to buy the originals before I can really get to work on it.

Thanks.

mchammer

Try THIS site before wasting your money at ebay.   :)

Older versions of Guest for Glory I & Guest for Glory II should be freeware.
My 40 bullets - An action/war game.

Ghost

As for a 3D remake of QFG, I'd think the Morrowind toolkit would be a better choice. Harder to use, but the ruleset can be completely changed, and the focus on a single character instead of a party could be helpful. On the other hand, NWN has a better interface for branching dialogues, a must for any adventure game.

By all means try to achieve your dream, you will learn a lot on your way towards it. I for one still own NWN and would happily see it "abused" in such a creative way.

Radiant

Quote from: mchammer on Wed 24/10/2007 18:27:43
Older versions of Guest for Glory I & Guest for Glory II should be freeware.

No they aren't. Regardless of what you think "should" be freeware, games only are freeware if the copyright owner knowingly and willingly allows them to be freely distributed. Vivendi owns the copyright, and they are absolutely not that kind of company.

Disco

Quote from: Ghost on Wed 24/10/2007 19:19:58
As for a 3D remake of QFG, I'd think the Morrowind toolkit would be a better choice.

Indeed, at least that is what this person/group/whatever is using to remake the Quest for Glory series in 3D :P Not too confident in it's completion though (it's been around for years, and not updated in a year and a half) which suits me just fine since the series is stellar as-is.


Radiant

Quote from: Disco on Thu 25/10/2007 02:59:45
Not too confident in it's completion though (it's been around for years, and not updated in a year and a half) which suits me just fine since the series is stellar as-is.

That's an interesting point...

Does anyone know what is up with Hero/6? Or Heroine's Quest, Katrina's Tale, and whatever else we used to have as QFG sequels or fangames?

Erpy

Quote from: Radiant on Thu 25/10/2007 10:31:46
Quote from: Disco on Thu 25/10/2007 02:59:45
Not too confident in it's completion though (it's been around for years, and not updated in a year and a half) which suits me just fine since the series is stellar as-is.

That's an interesting point...

Does anyone know what is up with Hero/6? Or Heroine's Quest, Katrina's Tale, and whatever else we used to have as QFG sequels or fangames?


I used to follow the progress of several of them. Quite a few have been announced over the years, most of them around the time when the Sierra fan community was concentrated around the Hero6 project, which was founded in 1999.

Hero6: The project was coming along very slowly (plot organisation and the absence of a fixed hierarchical structure had been hampering its progress since its beginning) until a new director came along was more or less elected to pick things up, but his methods and views for the project didn't sit well with the old-timers of the project and during the behind-the-scenes struggles, he was eventually booted out or jumped ship. Now it seems a select group of core members are working on it in private. It's still going, although it's still far from being finished. An engine switch to AGS is rumored, but not officially confirmed, I believe.

Heroine's Quest: There are some people asking on progress on the forums there, but there seems to be no reply from the team. I'd say the project is dead...the progress hasn't been updated in ages.

Project Katrina: The site was still up last time I checked, but the founder spoke of the project's passing in this thread. It's one of the few QFG-projects that officially died.

Struggle for Life and Honor: The project founder left the Hero6 project around 2000 to start his own QFG-spinoff...complete with unique engine (not MAD or AGS), extra class and completely original world. But when he and another founder left due to lack of time to spend on it, the project more or less collapsed. The member who took over the role of director never got it into the momentum it had in its prime, even after an engine switch to AGS. The site is still up, but the forum seems to have died. Project is most likely dead. Project name seemed oddly appropriate after the initial founders left.

Nightfall (Ancient Frog Games): Another project inspired by Hero6. Not sure...the site just disappeared at some point, the domain is up for grabs again and no word of the members...I'd say it's dead.

The Unknown Hero: Founded by a senior staffer of Hero6 around 2000, originally meant to be a QFG-game with a female hero in 3D with its own unique engine. Underwent various restarts...I don't think the site exists anymore, but last time I heard it was now a Morrowind mod in the making, if it's still going.

Destiny (Blackbird Entertainment): Another project started around 2000 by a Hero6 senior staffer with its own engine and 800x600 graphics. It was supposed to be a (potential commercial) trilogy with the first chapter being freeware. Apparantly, the project director lost interest in the project at some point during the construction of the first chapter and the project died.

Seeing how much work it takes to finish a game with such a complicated structure, I'd say a QFG-like project is potentially the most failure-prone undertaking of all sierra-inspired fan projects.


mchammer

Quote from: Radiant on Wed 24/10/2007 23:26:18
Quote from: mchammer on Wed 24/10/2007 18:27:43
Older versions of Guest for Glory I & Guest for Glory II should be freeware.

No they aren't. Regardless of what you think "should" be freeware, games only are freeware if the copyright owner knowingly and willingly allows them to be freely distributed. Vivendi owns the copyright, and they are absolutely not that kind of company.


My bad,

Wikipedia: "Abandonware is computer software which is no longer being sold or supported by its copyright holder. Alternately, the term is also used for software which is still available, but on which further support and development has been deliberately discontinued." Since the software is no longer sold or supported, the copyright holders are not directly harmed in any way. This is why abandonware sites are, for the most part, ignored by the law. The distribution of copyrighted software however is, and will allways be, illegal!"
My 40 bullets - An action/war game.

JRVthatsME

I am aware of the Quest for glory NWN modual created by Mike Kiscaden. In fact I have gotten in contact with him and he gave me permission to use some of the custom content he created when making my modual. He is actually looking forward to seeing my modual when it is finished. The marrowind version looks very good so far. I've only seen screenshots of it so far though. I guess the person working on the Marrowind version like the idea of making the games available for people to play again (after a fashion) Just the same as me. I know my modual wont be exactly the same as the origional but I just want to try and keep it around for others to enjoy. I know lots of you love these style games the way they were and in truth I really miss them myself. I Actually managed to buy Simon the Sorcerer 1 and two a few years ago. There still just as much fun as I remember.

Ghost

Wow, there actually IS a Morrowind-powered remake in the makings? I was just making a suggestion... Who says there aren't miracles  8)

Radiant

Quote from: Ghost on Sat 27/10/2007 18:53:50
Wow, there actually IS a Morrowind-powered remake in the makings? I was just making a suggestion... Who says there aren't miracles  8)

I believe there's also a Space Quest I remake in some kind of Unreal or Quake engine...

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