Tintin

Started by Reven, Fri 14/04/2006 23:22:59

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Helm

cool spot had bad graphics? Great pixel art if you ask me.

And also, Zool and Zool 2 were affiliated with some brand of candy and the point collectibles in the game were shaped thusly.
WINTERKILL

biothlebop

As I recall, it was Chupa Chups.
Hell is like Tetris, make sure that you fit.

Helm

Ah yes, correct.
WINTERKILL

JD

Yup, from Wiki:

"Reviews were extremely positive, possibly partly because the need was felt for the Amiga to have a flagship game to rival Sonic (Superfrog was also such an attempt, released about the same time). However some criticism was aimed at the blatant and pervasive advertisements in the game for Chupa Chups, the lollipop company, displayed in the first four levels (known as 'Sweet Zone')."

ManicMatt

Superfrog!! Didn't that have an energy drink in it? Lucozade or something? I loved superfrog.

Yes, cool spot had really pleasant graphics and cool animations!

Push over and possibly it's sequel (Which name escapes me) starred Colin Quaver, lover of Walker's Quavers crisps.

Zool 2 even came with a free lolly inside the box! (Amongst some stickers and stuff)

Don't forget the surprisingly okay game that had McDonalds in it. (For the record I didn't buy such an evil game, but I did play it..) What was it called? Slime brothers???

Ont he subject on platformers, remember Ruff N Tumble? Man that game was rock hard, but it was so great and fair with it!

Krysis

Well as I remember there were a few games about Tintin for SNES. I did play one of those on an emulator on my PC - but that was a long time ago....
Here's some info:
http://www.mobygames.com/game_group/sheet/gameGroupId,430/

Radiant

Quote from: ManicMatt on Sun 16/04/2006 13:36:13
Yes, cool spot had really pleasant graphics and cool animations!

Good pixelwork, but (imho) lack of colors as it was only 16-color VGA rather than the full 256-color spectrum. Maybe I was just spoiled by playing Rayman, though :)


Quote
Push over and possibly it's sequel (Which name escapes me) starred Colin Quaver, lover of Walker's Quavers crisps.

Colin's there in the intro/extro, but the game's hero is G.I. Ant, who to my knowledge is not affiliated with chips. He's pushing dominoes to rescue Colin's bag of chips, or something. I'm not sure, but the advertising part always felt tacked-on to me (not that that should bother anyone). But nice animations, and interestingly devious puzzles. I'll have to look into locating this sequel you mention, it sounds cool!


And how could I have forgotten about Zool! That game was pretty awesome!


Peder 🚀

Looks like there wont be any Tintin game :(.

From :  #########
Sent :  Tuesday, April 18, 2006 11:59 AM
To :  "Peder Johnsen" 
Subject :  RE: Tintin fangame.


Dear Mr Johnsen,


Thank you for your e-mail of April 15, 2006 and for your interest in the work of Hergé.


Unfortunately, we cannot accept your request concerning your project of fangame using Hergé's characters in your own style. Please find below our charter relating to the reproduction of visuals from the work of Hergé. You will notice, among other things, that pictorial interpretation (which concerns all visual arts, like painting, drawing, sculpture, etc.) and the fact of redrawing visuals are not allowed.

Therefore, we cannot allow you to redraw in your own style characters created by Hergé.

We thank you for your understanding and we hope that you will find another exciting idea for your project.

-----

I guess there will be no way to make a Tintin game, without doing it "illegal".

But then I just wondering, how did the other games get made?
Is what they explained in my email something that came after those games?
I am confused! :P

Krysis

Why do you want to make a Tintin game so much? Create your own characters, make your own stories. It is more fun. You like Tintin? That doesn't mean Tintin is yours to mess around with. You can make your own character, maybe even better than that red-haired geek. Maybe a girl, maybe a smoker, who knows. It's up to you. Making your own stuff removes the borders set by other people. I don't mean legaly. You don't have to follow "Tintin(TM)'s world rules". You are free to do whatever you like - and it's fun.  ;D


Peder 🚀

hehe, yeah it is fun!
I had alot of fun making my last game, but I really like Tintin, and for some reason I feel like making a game of it..

I think it is the fact that I used to watch it as kid and that it brings back memories I guess..

But looks like I wont now..

(I am planning a new game now anyway with a friend so..)

GarageGothic

Well, the (so-called non-profit) Foundation Hergé is protecting the works of the author. But that doesn't mean that they can't license the stories, artwork and characters for games, figurines, t-shirts etc. to others. I think their main interest is keeping a certain standard to the franchise.

You might find this interesting: http://www.spiderbomb.com/burgundy/Tintin/hergefound.html

BTW, I never heard before that Spielberg wanted to cast Henry Thomas (from E.T.) as Tintin and Jack Nicholson(!) as Captain Haddock.

Peder 🚀

Ok, now I am confused here!

I had my email sendt to someone else, and had this answer:

Quote
Dear Sir,

Pursuant to the exchange of correspondences between you and C####, should you to submit a project please feel free to do so.

Upon receipt we will analyze it and we will let you know whether we might be interested in it.

Many thanks,

Y###

And I asked about making a 100% free game, non-profit (??, nore sure about the word.)
With the original stories and art.

I am a little bit confused about the answer!

I mean, are they saying: "Go for it!, and when its done, send it to us and we will check if it is "ok" to be used." ???

Krysis

The word "project" sounds confusing to me too.Ã,  If I was you I'd send them a story, some dialogs, a few character sprites, maybe one or two backgrounds plus some of your previous games. Then wait for "Make it like this, change this and that and send us the finished game to check it out" or "Don't make it, we don't like it" reply. You don't want to make a whole game and then realize the "Tintin people" won't let you do it.

Then again, I don't know. I've never done something like this.

Peder 🚀

I see what you mean...

And now it looks less confusing..


I guess Ill just have to start doing some research etc. and then just start working a little bit, and send them to se their response......

Steel Drummer

I think they (the people who own the rights to tintin) should let you make a tintin fan game. there are quite a few indiana jones fan games being made and no corporate lucasarts crappos care about it. I was to make a fan game of tintin at some point also.. if my art got any better..
I'm composing the music for this game:



Radiant

Quote from: yodaman11111 on Fri 21/04/2006 00:07:12
I think they (the people who own the rights to tintin) should let you make a tintin fan game. there are quite a few indiana jones fan games being made and no corporate lucasarts crappos care about it.

Wrong. LucasArts has been known to close down fangames. That they have not closed down any of the three Indiana Jones fangames that I know of as of yet does not mean that they won't do so in the future. After all, none of the three is anywhere near completion so it's perfectly possible that they haven't noticed yet.

DutchMarco

Quote
Dear Sir,

Pursuant to the exchange of correspondences between you and C####, should you to submit a project please feel free to do so.

Upon receipt we will analyze it and we will let you know whether we might be interested in it.

Many thanks,

Y###
They appear to think that you want to make a commercial game, and would they be interested in marketing it, or something of the like. The last phrase bit "we might be interested in it" seems to indicate that they want to make some money out of it.

Seems as if you two have been miscommunicating...

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