Residual - Grim Fandango on Windows XP/Vista/7 ?

Started by ThreeOhFour, Wed 27/04/2011 11:02:17

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ThreeOhFour

My apologies if this has been mentioned before, but I don't recall it being brought up!

I had my attention drawn to the Residual project this afternoon; what it appears to be is a project similar in nature to ScummVM, but for the GrimE engine.

Considering how little luck I've had getting Grim Fandango to run on anything that isn't a Windows 98 machine, I find this very exciting news! Apparently the project status is up to "completable with a few minor glitches".

The project's site is here!

Stupot

Aww man, if only I'd known about this a year ago.  I had so many problems trying to get this to run (even on Windows 98 I could only manage to get it in a tiny box in the middle of a black screen).  I ended up lending it to a friend's boyfriend, and they've since split up, rendering my chances of getting that game back pretty grim.
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Anian

#2
Ah, this is good news.

As I remember, I had it running on XP, but I haven't tried playing it on W7. It'll be time for replaying soon enough, I'm waiting to forget more stuff. My dad bought it for me when he took a trip to London (demo of the game just blew me away, I had to have it). My friend played it all through New year hollidays while drinking whiskey (don't ask, he's just weird that way) on XP, so it's definetly doable.

Also, this isn't quite legal, but I've seen people post links to the pirated version that works on Vista (probably on W7 as well).

Oh, and some instructions for XP:
- enable run grim from hard drive (disc wasn't detected) - that's where the piracy comes into play as well - install the whole game on hard drive without the 2 disc swapping
- run the launcher in Windows 95 compatibility mode (the game would freeze when you examine an object)
- and turn off Hardware Acceleration (3d characters were partially invisible)
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ThreeOhFour

Ah yes, I am aware that some have managed to get it working on XP, and even tried following a number of these solutions myself, including the ones to get around the issues with hyperthreading - while I have had it running, there were always issues that popped up still, and made it basically unplayable.

This seems like a much simpler, more pleasing solution!

blueskirt

What I would have given to have a program like that four months ago... It was the third time I tried to play Grim Fandango, every time the game crashed at the start of Year Two, the first time I blamed it on a pirated copy, the second time on my broken graphical card, since then I got a legit copy and a better computer and it still crashed.

I was on the verge of downloading the pirated copy that's all configured to run on WinXP and say good bye to the totally rad french voice acting when I found the solution by accident: Turns out I had to turn on hardware acceleration at the start of the game (else it crashed in the office), then turn it off before the beginning of Year Two.

It's truly one of LucasArts' masterpiece.

Stupot: I hope you'll find a new copy one day.

Ben304: If you manage to finish Grim with it, can you give us a report? I'd love to replay Escape From Monkey Island before playing Tales.

Matti

..I solely played it on XP and never had any troubles..  :P

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LimpingFish

I'm not 100% sure, but Grim Fandango may have been tweaked to run in XP by LucasArts when they released it as part of the LucasArts Entertainment Pack, along with The Dig, Full Throttle, and Sam & Max (all of which I'm certain were tweaked to run in XP).

I ran it without any trouble in XP, anyway.
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Igor Hardy

#8
Quote from: LimpingFish on Wed 27/04/2011 21:40:06
I ran it without any trouble in XP, anyway.

There are problems with modern graphic drivers though.

On the other hand I once managed to make antialiasing work with some GeForce cards hack. But I have ATI now. :(

ThreeOhFour

Quote from: blueskirt on Wed 27/04/2011 18:11:33
Ben304: If you manage to finish Grim with it, can you give us a report? I'd love to replay Escape From Monkey Island before playing Tales.

Considering they have EFMI at 1% progress at the moment, that could be a while! (Let's keep our hopes up though)

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