simon the sorcerer - Please read

Started by ViperDream, Sat 06/09/2008 00:30:54

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ViperDream

So. I loved simon the sorcerer and would love to be able to create a game very similar. 

For those who know the game can you tell me how realistic using AGS is to create a similar game?
Would it be possible to make it almost identical?
Are you able to use the same graphics, and not have slowdown also able to use the same animations?

I know this is an abitious project but an answer would give me a fuller understanding to AGS's full capabilities.

Here are a couple of pictures of the game so those who havn't played it can have a look -

http://farm1.static.flickr.com/105/266032261_bb720db4fa.jpg
http://www.muenster.de/~tomjoad/ScummVM_Simon1.jpg
http://www.old-cans.com/games/simon/1.gif

TY


Jared

#1
This is pretty much exactly what AGS was designed for. Well, not as in made as a fan tool for creating new StS games, but for creating old-skool adventures. The best way to see AGS's capabilities is by looking and playing through some of the games that are made with it - but yes, it has been designed to make games to run in 800x600 so Simon's ye-olde 320x200 (I believe that's the resolution) will have no trouble. The only reason that not many AGS games have graphics that look like StS's is simply because they take a long time to make to that standard.

If you are so inclined, though, I understand that there are tools around for ripping graphics from games and once you have them they will be easy to feed back into AGS. Just bear in mind that most people in the AGS community are fairly unimpressed when they see ripped graphics.

AGS is a very powerful tool, and if you have the patience and time creating a new Simon game shouldn't be very difficult at all. In fact, I think this thread gives an indication of how versatile AGS is..

Sektor 13

I think the only problem would be "multicolored" font. One font that is differently shaded ! AGS doesn't support that yet, but I think that is not much of a problem... All the other thing can be made exactly as the S.S.

nihilyst

Quote from: Sektor 13 on Sat 06/09/2008 08:00:40
I think the only problem would be "multicolored" font. One font that is differently shaded ! AGS doesn't support that yet, but I think that is not much of a problem... All the other thing can be made exactly as the S.S.

Isn't there a Sprite Font Module or something?

Lionmonkey

I advise you to make just a simple short game first. First of all, it will help you to get a hang of AGS. Also, it will show you what are you and AGS currently able to make.

The step-by-step tutorial is in here.

There is a list of a lot of very useful tutorials that can help you improve your skills:
There.

Also, look through the Beginners Technical questions thread, the manual in the AGS folder and the  AGS Wiki.
It can increase your understanding of how AGS work and how to make something in there.
,

G

AGS has enough potential to make a game like Simon the Sorcerer. The problem is, as Sektor 13 said, the shaded fonts.

The question is that, starting to use AGS for such a "deep" project is not just a bit risky... it's suicidal (for the project I mean, not for the developer).

It's a nice idea to start making a simple game, maybe with three or four rooms, three or four characters and a simple GUI, to get an idea. Once this is achieved, you can start to experiment with larger projects.

Take it slowly. And good luck

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