Some Adventure Game Research

Started by Meowster, Fri 16/04/2004 17:49:21

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Meowster

They say adventure games are dead. Some say they committed suicide. Some say they are dormant, sleeping, like dragons from a Terry Pratchett book. Or something like that, anyway.

Well, I'm doing a little bit of research, and there's some stuff you might be able to help me with. Because we are such good friends.

    1. When you hear the term "adventure game", what do you think? Point n' Click in 256 colours? Keyboard Controlled with 3D enviroments such as Grim? Or Lara Croft? What's the first, and most familiar/comfortable image that springs to mind when you hear that term?

    2. What do you think are absolute neseccities for a game to fall into the adventure genre? I mean, is an adventure game the same without a Point n' Click interface? Is a keyboard control system as good as a mouse control system?

    3. Name the current developers/publishers of Adventure Games that you know, and the titles they've released/are working on in the past three years.

    4. Name your top five adventure games of all time.

Davis

1. Monkey Island.

2. An inventory.

3. If we all listed all the developers and titles we knew, there would be a LOT of redundancy.

4. Monkey Island 1, the Space Quest about time travel (I think IV), Sam & Max, the entire Quest for Glory series (except V), DOTT.
"So I've proved my point a thousand fold," snorts Davis. "Ho ho."

Wormmaster

#2
1. I think AGS-games.

2. An inventory and character moves

3.

---> Sierra (I don't know... Gasp.)
---> Gaspop Software (Dunno... Gasp.)
And lots more!
If I write them all in here, there could be about 42 publishers/developers!!!

4.

1. Garfield: Attack of the Mutant Lasagna
2. Little Johnny Evil
3. Rob Blanc 3: Temporal Terrorists
4. 5 Days a Stranger
5. Perils of Poom




Happy now?

Privateer Puddin'

#3
1. Early 90s Lucasarts and Sierra games.

2. Strong story, character developement, comedy too (i'm not really one for serious adventure games)

3. Could tell you adventure games from the last 3 years, not who developed / published them without googling them.

4. always changing (MI2 will always be top) Depends what i've played lately and my mood

   1. Monkey Island 2
   2. Space Quest 4
   3. FOA
   4. Beavis and Butthead virtual stupidity
   5. Full Throttle

jetxl

1: A jungle. (When I focus I can see FOTAQ for some reazon)

2: Adventure puzzles. Some games have them, but focus on fighting. They fall in the rpg or action-adventure genre. The action-adventure genre is very vague...

3:Revolution software, Broken sword.
Infogrames/Atari, Alone in the dark.
Infogrames has done alot for adventure games. They should get more respect for still publishing adventure games.

4: I always get a fealing I forget a good title when I make those top 5 lists.
(no oppinion)

Haddas

1. I'm thinking... 256 colour... No wait, Hamburger... No, that doesn't count. I'll stick to 256 colours... Yes, definetley.

2. An inventory. Mouse or keyboard. It doesn't really matter. I count both as adventure game styles. LOT'S of humour. Strange humour. Things that make you laugh for a long time. Like "Just another point n' click adventure"

3. Oh god. I haven't really followed the news. I have seen some interesting new games. Last week there was a review of an adventure game on TiLT. It was loosely based on "The journey to the center of the Earth" It got bad reviews. Bad voiceacting and 3d chars on pre-rendered 3D bg's didn't look good this time. I agreed...

4.
----1. Monkey Island 2
----2. Police Quest 2
----3. Just another point and click adventure (For some reason I love it)
----4. Indiana Jones and he fate of Atlantis
----5. Monkey Island 1

Kweepa

1. Infocom, then LucasArts.
2. A story that you influence and progress, and an inventory.
3. The Adventure Company, Revolution, Broken Sword, Syberia, ummm....
4. Planetfall, Sorceror, Monkey Island, Fate of Atlantis, Day of the Tentacle, Sam and Max. Damn, I just couldn't leave any of those out. Depends on my mood.
Still waiting for Purity of the Surf II

TerranRich

#7
1./2.  When I think of adventure games, I think of a game where you use logic and reason, talk to characters, use inventory items, and solve puzzles, all in order to further develop the plot and continue the story. Adventure games usually aren't open-ended (like Grand Theft Auto III/VC). Before you ask, yes I do consider Tomb Raider to be an adventure game; it does have all the elements, after all (inventory, characters, interaction, puzzles, plot development).

4 is a rather annoying question. How many times a day do we need a thread that asks us over top 5 favorite adventure games? You should know better, Yufster! :P
Status: Trying to come up with some ideas...

m0ds

#8
1. Screen 7. LOL. That or, Fate of Atlantis.

2. Specifically, an inventory (I would class LBA as an adventure but I know a lot of people wouldnt), a decent storyline which unfolds. When buying a game in the shops, I usually look at the screenshots because they give me a good hint as to whether the game looks like an adventure or not.

3. LucasArts, Sierra, Cryo (ha, dead), Binary Illusions.. erm. Don't really know of any titles tho.

4.
- FOA
- The Dig
- Teen Agent
- Pleurghburg
- Full Throttle

EDIT- terranRICH, one of those people in your avatar looks like old-skool 2ma2!

Mats Berglinn

#9
1: Lucas Arts, Monkey Island and AGS.

2: Iventory, Lucas Arts-style speech, mind-boggling puzzles (although not too hard) and a good plot (like Monkey Island, Grim Fandango Day of the Tentacle ect.)

3: M0ds: Kinky Island, Indiana Jones and the Fountain of Youth and no more that I know so far.

4: Grim Fandango, Curse of Monkey Island, Day of the Tentacle, Sam & Max and Neverhood (first ever played adventure game in my life).

DanClarke

#10
Quote from: Ami on Fri 16/04/2004 17:49:21
They say adventure games are dead. Some say they committed suicide. Some say they are dormant, sleeping, like dragons from a Terry Pratchett book. Or something like that, anyway.

Well, I'm doing a little bit of research, and there's some stuff you might be able to help me with. Because we are such good friends.

    1. When you hear the term "adventure game", what do you think? Point n' Click in 256 colours? Keyboard Controlled with 3D enviroments such as Grim? Or Lara Croft? What's the first, and most familiar/comfortable image that springs to mind when you hear that term?

    2. What do you think are absolute neseccities for a game to fall into the adventure genre? I mean, is an adventure game the same without a Point n' Click interface? Is a keyboard control system as good as a mouse control system?

    3. Name the current developers/publishers of Adventure Games that you know, and the titles they've released/are working on in the past three years.

    4. Name your top five adventure games of all time.

I think MI, and LucasArts Adventures. You'll notice that most of the adventures after that borrowed heavily in the way they were displayed. But MI was miles ahead of it's time.

2. Interesting plot, beleivable characters, solid graphics, inventory, no dying.

3.

-MI2
-MI1
-DOTT
-SamNMax
-GRIM FANDANGO

Notice a pattern? Im not biased i just think they're the best.
;D ;D

Rui 'Trovatore' Pires

#11
1) - I think "interactive story that can entertain me as much as a good film/book". The first image is the main menu of Gabriel Knight 1.

2) Those are technicalities. A true adventure game is beyond that. A good example of that is Grim Fandango. What makes an adventure game is the concept, not the execution.

3) Sierra (don't think they have been making adventures), LucasArts (ditto), Microids (Syberia 1 and 2, Post Mortem)... plus assorted games whose company is unknown to me, like CSI, Black Mirror...

4) Gabriel Knight (the whole series), Phantasmagoria, Syberia, Loom, Black Dahlia (despite the amount of hard, gratuitous puzzles. The game is so good, it survives those).

EDIT - Damn, I forgot Grim Fandango and King's Quest 2 VGA. Oh well. So much for top 5... anyone go for top 7?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Archangel (aka SoupDragon)

1. My first image is of an AGS game (any one), or maybe Broken Sword, that was a classic of an adventure game.

2. Well, defining genres is always tricky and often pointless. I'd say, a story-driven game with the majority of the action not relying on timing. Of course, that could also apply to most RPGs, so I'd have to add the lack of a battle system :)

3. I don't know who publishes any of my games, it makes no difference to me

4. The Longest Journey, Broken Sword I... ok, now I'm stuck. It's not that I haven't played any more adventure games, it's just that they seem to blend into mediocrity in my memory. If you insist, Broken Sword II, BaSS and DoTT, but only because I couldn't think of anything else to say.

m0ds

This is an interesting topic. More people post answers ._.

Ben

#14
1. Indiana Jones being totally badass.

2. Any story in which the player character interacts in a substantial way (talking, fixing things, etc.. not just shooting monsters or driving through the place). An edventure does NOT need an inventory, a point-and-click interface, or weird humor. Those of you who mentioned those things, would you care to explain?

3. Revolution: Broken Sword 3. Siberia (not sure who made that).. I guess those are the more "traditional" styled adventures. But there are tons of new games with adventurey elements, though some "purists" (elitist dicks  :D ) would probably stone me to death if I called them adventures.

4. Monkey Island 2, Indiana Jones - FOA, Simon the Sorcerer, Loom.. Um.. Hugo 2?  :P

Hollister Man

1: I think of King's Quest 6, my first adventure game.  The essence is captured in two words, conflict avoidance.  Macguyver pops into mind (why hasn't there ever been a Macguyver game?)

2: Absolutes?  there are none, but I think a big important part IS the inventory, or the dialog system (depends on developer) These two help the player interact with his/her environment.  Personally, I think deaths make the game better as well, is there any thing such as a safe adventure in reality?

3: Dunno if it was in three years, but Origin (UXO is kinda a adventure, kinda RPG), Lucasarts (crapped out), AGDI (not commercial)

4:
KQ6
LSL6
SQ6 (seeing a pattern (I'm a young person who got into adventures by accident))
BASS
Ultima 9 - wasn't technically an adventure, but it WAS much more of an adventure than MoE, which I liked too.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Timosity

#16
1. When you hear the term "adventure game", what do you think?

Sierra, Lucasarts, AGS, AGI, SCI, - the amount of colours isn't important

2. What do you think are absolute neseccities for a game to fall into the adventure genre?

An inventory is probably the most important. keyboard (navigation or parser), mouse, it's not really important, it depends on the game.

Games like Grim F & MI4 used keyboard to control, very different to your average adventure, but I guess they were really designed during the revolution of consoles, hence designed to be easily converted to a format that used game controllers or joysticks. cause they were released on playstation I think.

3. Name the current developers/publishers of Adventure Games that you know, and the titles they've released/are working on in the past three years.

I don't know any, and don't really follow this stuff, (apart from people in this community) I hear about newly released games from developers I can't recall from these forums but I've never bought any of them.

Is the CSI game any good? I saw it the other day but I wasn't prepared to pay like $70 at Kmart for it.

4. Name your top five adventure games of all time.

As this bit has been done to death I'll just add series

1. SQ & LSL series (number 3 of each being my favourite)
2. Quest 4 Glory series (Hero's Quest being my favourite [never played no.5] {being the theif was always my favourite method})
3. Monkey Island series (1 & 3 being my favourites)
4. Grim Fandango
5. DOTT, MM, Indi's, PQ's Codename Iceman etc

NOTE: 'etc' does not include KQ series (they might have paved the way but don't really interest me, I still enjoyed them but are further down the list)

Meowster

Another question:

Would you consider these games to be adventure games (And yes, I realize that some of them are not adventure games at all, it's part of the question):


    Tomb Raider
    LBA
    Alone in the Dark 4
    Dino Crisis
    Zelda - Ocarina of Time
    Mario 64
    Resident Evil

remixor


1. When you hear the term "adventure game", what do you think? Point n' Click in 256 colours? Keyboard Controlled with 3D enviroments such as Grim? Or Lara Croft? What's the first, and most familiar/comfortable image that springs to mind when you hear that term?

"LucasArts"


2. What do you think are absolute neseccities for a game to fall into the adventure genre? I mean, is an adventure game the same without a Point n' Click interface? Is a keyboard control system as good as a mouse control system?

None of these things have to be crucial design decisions in an adventure game.  It's all in the implementation and story/puzzle/character elements.


3. Name the current developers/publishers of Adventure Games that you know, and the titles they've released/are working on in the past three years.

LucasArts (har har): in the last three years they've worked on Full Throttle 2, Sam and Max 2, and Monkey Island 5, all of which were cancelled of course.
The Adventure Company develops and/or publishes about 5000 shitty adventures per year.
FunCom is currently working on the sequel to The Longest Journey.
Microids released Syberia and Syberia 2.
White Birds Productions is developing Lost Paradise
High Voltage is developing Leisure Suit Larry: Magna Cum Laude, to be published by VU/Sierra
Revolution released Broken Sword: The Sleeping Dragon and are currently working on Beneath a Steek Sky 2
Pendulo developed Runaway and are working on the sequel
Ubi Soft is internally developing Myst 4
Jane Jensen is working on an as-yet-unnamed adventure project

I'm sure I know of more, but this is getting tiring


4. Name your top five adventure games of all time.

Grim Fandango, Monkey Island 2, Indiana Jones and the Fate of Atlantis, Full Throttle, Day of the Tentacle
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

remixor

Another question:

Would you consider these games to be adventure games (And yes, I realize that some of them are not adventure games at all, it's part of the question):

Tomb Raider
No

LBA
Yes

Alone in the Dark 4
Not familiar with it

Dino Crisis
No

Zelda - Ocarina of Time
The Zelda games are console adventures, which differ from PC adventures, the genre to which AGS refers, but yes I would consider this an adventure in a console context

Mario 64
No

Resident Evil
No


A few of those games are close to adventures, and most are action/adventure, but I would only actually define Zelda and LBA as 'adventures'
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

Meowster

#20
Oh dear. I'm confused. I thought Zelda was an RPG.

My world, it has crumbled.

And you, Chris, you. I hate you. I mean, meeting Tim Schafer was one thing. I was happy for you. I was even happy for you when I found out you live in Berkeley, CA. I was slightly irked when I realized you were goodlooking on top of all of this. But now, E3. What is with that, Chris? What's with that? Don't you realize there are other people in the world? You have to share the goodness. You can't take it all. There are some people who are starving, and other people who are wearing braces, and some people who have never been to E3.

What? You seem surprised. Come on, let's be serious. You knew it was only a matter of time before my jealousy took over. Jealousy, like a dark, shadowy demon that lurks in the corners of my soul. And, like a demon, it will breath fire and possibly singe your eyelashes, before laying an egg of DOOMEDNESS under your skin, next to your heart, where it will itch and itch until it hatches into the little Grim Reaper of DEATHEDNESS, which will reap your soul while you still live. And do you know what it is to be a soulless being?

Why not just ask Bill Gates?

Oh, come on. Don't deny it. We should have all known it was too good to be true. You're the reason Microsoft dropped Psychonauts. What, you thought I didn't do extensive background checks on you? Yeah, I know all about your rich uncle that works in Microsoft. What was in it for you, Chris? Why did you do it? Why did you betray your old friends, and Tim Schafer? Was it the money, Chris? You betrayed us all for the money? Or was it the FAME, Chris?

Didn't think we'd figure that out, eh? San Francisco, the home of Double Fine, and Seattle, the Empire of Microsoft... Well if you replace some of the letters with other letters, and then take away a few letters and add some other letters, and then rearrange the words "San Francisco, Double Fine, Microsoft", guess what you get, Chris? Oh, that's right. You probably already know. Yes, it spells out "Chris Remo is a Microsoft Fanboy". Or something like that.

You think you're so great because you live in San Francisco and you met Tim Schafer. Well, I got news for you. I can live there, too. Just wait til I'm through with Uni. Versity. Because when I am, it's a one way ticket to San Fran, baby, yeah. Well, that, and some paperwork and a work contract whereby I become pretty much a slave within America until I earn my green card... but then I'll be free, yes, free... to vote Liberal Democrats! And also to find a better job. Perhaps not Double Fine, but other places are good too.

What, you probably go to UC Burkeley and all, right? God, I hate you. Well, I bet Trinity is just as good as UCB. Probably. Maybe. Okay, and if it's not, who cares? I mean, it's the, the, quality of the teachers that matters, not the resources. And okay, so the next ten years of my life are going to be spent in education and work contracts to stay in america--

We should probably just get married or something. Can you get me free pens at E3?

remixor

Quote from: Ami on Sat 17/04/2004 05:07:52
Oh dear. I'm confused. I thought Zelda was an RPG.

No

QuoteMy world, it has crumbled.

And you, Chris, you. I hate you. I mean, meeting Tim Schafer was one thing. I was happy for you. I was even happy for you when I found out you live in Berkeley, CA. I was slightly irked when I realized you were goodlooking on top of all of this. But now, E3. What is with that, Chris? What's with that? Don't you realize there are other people in the world? You have to share the goodness. You can't take it all. There are some people who are starving, and other people who are wearing braces, and some people who have never been to E3.

What? You seem surprised. Come on, let's be serious. You knew it was only a matter of time before my jealousy took over. Jealousy, like a dark, shadowy demon that lurks in the corners of my soul. And, like a demon, it will breath fire and possibly singe your eyelashes, before laying an egg of DOOMEDNESS under your skin, next to your heart, where it will itch and itch until it hatches into the little Grim Reaper of DEATHEDNESS, which will reap your soul while you still live. And do you know what it is to be a soulless being?

Why not just ask Bill Gates?

Oh, come on. Don't deny it. We should have all known it was too good to be true. You're the reason Microsoft dropped Psychonauts. What, you thought I didn't do extensive background checks on you? Yeah, I know all about your rich uncle that works in Microsoft. What was in it for you, Chris? Why did you do it? Why did you betray your old friends, and Tim Schafer? Was it the money, Chris? You betrayed us all for the money? Or was it the FAME, Chris?

Didn't think we'd figure that out, eh? San Francisco, the home of Double Fine, and Seattle, the Empire of Microsoft... Well if you replace some of the letters with other letters, and then take away a few letters and add some other letters, and then rearrange the words "San Francisco, Double Fine, Microsoft", guess what you get, Chris? Oh, that's right. You probably already know. Yes, it spells out "Chris Remo is a Microsoft Fanboy". Or something like that.

You think you're so great because you live in San Francisco and you met Tim Schafer. Well, I got news for you. I can live there, too. Just wait til I'm through with Uni. Versity. Because when I am, it's a one way ticket to San Fran, baby, yeah. Well, that, and some paperwork and a work contract whereby I become pretty much a slave within America until I earn my green card... but then I'll be free, yes, free... to vote Liberal Democrats! And also to find a better job. Perhaps not Double Fine, but other places are good too.

What, you probably go to UC Burkeley and all, right? God, I hate you. Well, I bet Trinity is just as good as UCB. Probably. Maybe. Okay, and if it's not, who cares? I mean, it's the, the, quality of the teachers that matters, not the resources. And okay, so the next ten years of my life are going to be spent in education and work contracts to stay in america--

We should probably just get married or something. Can you get me free pens at E3?

Sounds like you've got a plan
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

Rui 'Trovatore' Pires

Another Question -

I think none of those games are adventures. While a few DO share some things with adventures (eg, the inventory system) they don't FEEL like adventures. In my previous post I'd mentioned that an adventure was beyond the execution, it was the concept - that may have been not very explanatory, but this is what I meant. Having an inventory, or a dialog system, or whatever, does not make a game an adventure. Similarly, having action scenes does NOT make the game a non-adventure (Broken Sword 3). I repeat, none of the previous games are adventures (as far as I'm concerned), not becuase of some mathematical formula that adventures must obey, but because they simply AREN'T. And you feel that. You really do.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

MrColossal

that's all very personal to you, but i definetly feel that there is at least a few things one could make a list of for what an adventure game is, FEELING that something is an adventure game is kinda silly when I could tell you that I feel that Tetris is an adventure game and you know full well that it isn't.

I felt that Yoshi's Island was an adventure game when people will tell me it's a side scrolling platformer, so there I agree. But I also have reasons for it being an adventure game, not just feelings.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Rui 'Trovatore' Pires

Colossal Caves originally defined the genre as "a game where you assume the role of a character in another 'world', in order to fulfill a certain task(s)", whether they be save the world, your father, treasure, or whatever. Since then, the genre has been expoanded is soooo many ways, and so many OTHER games have adopted a similar attitude, that it's really hard to come up with a true definition. If pressed, I would say an adventure has a story which unfolds as you play it - but isn't that true of most games nowadays? I'd say it needs an inventory - but Loom is an adventure. I'd say it needs dialogue - but Myst is an adventure. I'd say it needs TONS of inventory items - but Syberia is an adventure. I'd say it shouldn't have action scenes, lest it fall into Action/Adventure, a hybrid I detest - but Broken Sword 3 pulled it through admirably. I'd say you need the ability to save your game in progress, as THAT is also true of most games nowadays. I'd say it all resides in the way you interact with the environment, but where does that lead us, since Gabriel Knight allows yoiu to interact with it in nearly endless ways whilst the Dark Eye provides very limited interaction, not being any less of an adventure?

I can only trust my gut feelings on this. If ever there was a genre hard to define, that genre is Adventure, because it's so vast it's spread istelf into a number of other genres. You can find it in action games, RPGs, even FPS. So I trust my gut feeling.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

MrColossal

all genre defining words now-a-days are too vague. What's an RPG? We could go back and forth with tons of games and never agree... What's an adventure games? Same thing.

I like saying adventuring is exploring a world and interacting with that world's environment and it's inhabitants. In an FPS you interact by shooting things or opening doors, Tomb Raider is all about exploring and interacting with keys, Splinter Cell you interact with many objects and explore many different locals... So which of these is an adventure game? Doesn't matter, the words adventure game is so vague now as I said. Back a few years ago it was a little easier. You had Maniac Mansion and King's Quest and then you had Marble Madness and Duck's Ahoy. Two of them are adventure games and two of them are puzzle games.

So yes, defining an adventure game is personal now-a-days [or leave it up to the developer to decide for you (and by that I mean you know it's an adventure game when they cancel it)] and it's a lot harder to pin point when something is an adventure game and when it's an FPS with adventure elements...

I must apologize but it's 4 am and I kind of lost my point... so...

Tomb Raider - No
LBA - Never played
Alone in the Dark 4 - Never played but if it's anything like Resident Evil, no
Dino Crisis - Nay
Zelda - Ocarina of Time - Yes
Mario 64 - No
Resident Evil - No [has it's own genre anyway, survival horror]
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

DanClarke

Quote from: redruM on Fri 16/04/2004 22:12:07
1) - I think "interactive story that can entertain me as much as a good film/book". The first image is the main menu of Gabriel Knight 1.

2) Those are technicalities. A true adventure game is beyond that. A good example of that is Grim Fandango. What makes an adventure game is the concept, not the execution.

3) Sierra (don't think they have been making adventures), LucasArts (ditto), Microids (Syberia 1 and 2, Post Mortem)... plus assorted games whose company is unknown to me, like CSI, Black Mirror...

4) Gabriel Knight (the whole series), Phantasmagoria, Syberia, Loom, Black Dahlia (despite the amount of hard, gratuitous puzzles. The game is so good, it survives those).

EDIT - Damn, I forgot Grim Fandango and King's Quest 2 VGA. Oh well. So much for top 5... anyone go for top 7?

Phantasmagoria? Please tell me you're joking.

Ali

1. In third person terms I think of a game where the lead character will have a character rather than be a representation of me on screen, jumping when I press jump and so on. In terms of first person adventures, I think of a sense of exploration and discovery.

2. Characters are key. You can have an action game with or without characters, they might be a bonus but they aren't essential. An adventure without characters, or without evidence of intelligent life, would be no adventure at all.

3. Revolution Software (Broken Sword series) UbiSoft made Exile... um...

4. Full Throttle, Riven, Monkey Island, Broken Sword 1... um...

Wormmaster

Quote from: Ami on Sat 17/04/2004 04:18:39
Another question:

Would you consider these games to be adventure games (And yes, I realize that some of them are not adventure games at all, it's part of the question):


    Tomb Raider
    LBA
    Alone in the Dark 4
    Dino Crisis
    Zelda - Ocarina of Time
    Mario 64
    Resident Evil

Hmmm...
Tomb Raider = NOT AN ADVENTURE!!! IT'S ACTIONGAME!!!
LBA = Dunno, Gasp...
Alone in the Dark 4 = This is adventure!
Dino Crisis = Dunno, Gasp...
Zelda - ocarina of time = RPG
Mario 64 = Yes.
Resident Evil = ACTION!!!

Damien

1. 2d backgrounds & pixelated sprites, point & click, MI1, 2 & 3, DOTT, Sam 'n Max

2.puzzles, point 'n' click, talk, use, look functions.

3.I don't know any from the past three years

4.Full Throttle, MI 1, 2 & 3, DOTT.
There are more: Sam and Max, FoA, The Dig, Broken sword 1&2, Goblins3

Would you consider these games to be adventure games
Tomb Raider-no
LBA-yes
Alone in the Dark 4-no
Dino Crisis-no
Zelda - Ocarina of Time-didn't play it
Mario 64-no
Resident Evil-no

m0ds

Tomb Raider - No
LBA - Yes
Alone in the Dark 4 - Yes
Dino Crisis - No
Zelda - Ocarina of Time - Dunno
Mario 64 - No
Resident Evil - No

Czar

Maybe this  has been said but it is curious that a lot of you answered on the first question, under no.2 (adv. necesserities) with stuff that represent games like Tomb raider, fallout, etc.
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Kweepa

Well, #2 is an impossible question really.

But anyway the way I read it was not "give game elements that classify a game as an adventure", but "give game elements that are necessarily in an adventure".

So a game that has an inventory and a plot isn't automatically an adventure.
Still waiting for Purity of the Surf II

Rui 'Trovatore' Pires

#33
Should I quote my own posts at this time (as well as Mr. Colossal's)?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Czar

sorreh redrum... I skipped a few posts  :P
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Rui 'Trovatore' Pires

No worries, Bruce.

(obscure reference to Monty Python, Terry Pratchett and possibly something else...)
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Radiant

Quote from: Ami on Fri 16/04/2004 17:49:21
1. When you hear the term "adventure game", what do you think? Point n' Click in 256 colours? Keyboard Controlled with 3D enviroments such as Grim? Or Lara Croft? What's the first, and most familiar/comfortable image that springs to mind when you hear that term?
On a gliding scale... text-based adventures (i.e. ADVENT, Zork); text-based with graphics (i.e. The Hobbit, Spellcasting series); animated with text entry (i.e. any Sierra classic); and animated with point-n-click (...)
Personally I prefer the third; I like text entry. If that's not available I'd like a panel with a lot of verbs on it, such as in LucasArts (then LucasFilm) classics. The walk/look/touch/talk icons feel a bit limited.
Color depth and/or 3-d-ness make no difference to me.

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2. What do you think are absolute neseccities for a game to fall into the adventure genre? I mean, is an adventure game the same without a Point n' Click interface? Is a keyboard control system as good as a mouse control system?
Puzzles are a necessity (one may argue that Mixed-Up Mother Goose isn't much of an adventure). These could be object-related puzzles, search puzzles or conversation puzzles, or possibly others.
What in my opinion doesn't count are logic puzzles (i.e. soko-ban stuff or anything from the Seventh Guest) or riddles (i.e. the old man from Hugo's). I'm not saying that these shouldn't appear in adventure games, but that they shouldn't be the main focus, and including them does not make a game an adventure. What also doesn't count is pixel-hunting.
Also you should be able to think your way through with no hurries. Of course there can be arcade sequences or time-limited puzzles but again these should not be the main focus of the game.
I believe the key difference, is that in an adventure game you have to wonder what exactly you have to do (or how you have to do it), and once you've figured that out actually doing it is easy. I.e. how do I cross the troll on the bridge (KQI/StS/Monkey/...) or how to get out of the university without a hall pass (Spc201). In comparison, in action games (Zelda/Mario/Tomb raider) it is generally obvious what you have to do (kill the baddies, hit the buttons in correct order, time your jumps carefully) but pulling it off requires practice.

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3. Name the current developers/publishers of Adventure Games that you know, and the titles they've released/are working on in the past three years.
Tierra/AGDI - QfGIIvga, KQII+, KQIvga
Femo Duo - Enclosure
I can't think of any commercial or industry big-guys working on adventure games at the moment.

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4. Name your top five adventure games of all time.
Loom. King's Quest VI and II+. Monkey Island I and II. Spellcasting 201. Enchanter/Sorceror/Spellbreaker.
(in no particular order)

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Would you consider these games to be adventure games (And yes, I realize that some of them are not adventure games at all, it's part of the question):
     Tomb Raider
     LBA
     Alone in the Dark 4
     Dino Crisis
     Zelda - Ocarina of Time
     Mario 64
     Resident Evil
I haven't played most of them but I wouldn't include any of them in my definition. Note of course that definitions vary. I believe Tomb Raider is a first-person shooter (FPS). Mario has been a platform game but I haven't played '64. The Zelda series were originally labeled action-adventure, I believe.

jetxl

Quote from: Ami on Sat 17/04/2004 04:18:39
Another question:
    Tomb Raider
    LBA
    Alone in the Dark 4
    Dino Crisis
    Zelda - Ocarina of Time
    Mario 64
    Resident Evil

Tomb Raider. No, it's action-adventure. Just like Max Payne, you enter a room shoot everything that mover, flip the switch and enter through the next door.

Little Big Adventure. I played a little a long time ago, but I don't think it has adventure puzzles.

AitD 1-4. YES. You have to shoot monsters from time to time, but when they're gone you still have to solve the puzzles. (and you can't shoot open locks)

DC. Havn't played it, but looks more action then horror. ???

Zelda OoT. Zelda has always been a RPG (IMO), but this time it's in 3-D and more action-adventure.

Mario 64. No. They say it's an adventure, but they mean a new Mario adventure. (3-D Platform all the way)

RE. YES. Survival horror games ARE adventure games!
Arguements:
They are story driven. (they got 10x more story then a horror film)
The story has some plot twists and secrets to be revealed.
You have to solve puzzles to get further in the game. (and in the story)
You have an inventory with objects to solve puzzles.
You have to explore and use your head.
Ammo is rare. Sometimes it's better to run away. (in shooters, you can't run out of ammo and get point for every kill)

Kinoko

1. Lucasarts and Sierra, predominantly (gee, what a shock).

2. I think perhaps, if I had to say something... inventory that you use to solve puzzles. I agree with everyone who has said that it's essentially undefinable. It's a combination of several things and the feeling of the game. I thought "Lack of a battle system" was a good one, but then I remembered the QFG games.

3. Dunno really.

4. 1. Monkey Island 1
   2. Monkey Island 2
   3. Simon the Sorcerer 2 (I can't believe noone ever mentions this game!)
   4. QFG 2
   5. QFG 1

It's not in my top 5 but I thought it was worth a mention - does anyone remember a great, early, text-based adventure game called Legend? You were on an island yadda yadda... Man, I loved that but never finished it. If anyone knows where I could get a copy, please let me know!

I don't think any of those other games like Zelda are adventure games, either.

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